Utilizing voxel feature transformations for deep novel view synthesis

ABSTRACT

Systems, methods, and non-transitory computer-readable media are disclosed for utilizing an encoder-decoder architecture to learn a volumetric 3D representation of an object using digital images of the object from multiple viewpoints to render novel views of the object. For instance, the disclosed systems can utilize patch-based image feature extraction to extract lifted feature representations from images corresponding to different viewpoints of an object. Furthermore, the disclosed systems can model view-dependent transformed feature representations using learned transformation kernels. In addition, the disclosed systems can recurrently and concurrently aggregate the transformed feature representations to generate a 3D voxel representation of the object. Furthermore, the disclosed systems can sample frustum features using the 3D voxel representation and transformation kernels. Then, the disclosed systems can utilize a patch-based neural rendering approach to render images from frustum feature patches to display a view of the object from various viewpoints.

BACKGROUND

Recent advances in three-dimensional (3D) computer vision and graphicsinclude novel-view synthesis. Given one or more images depicting anobject, novel-view synthesis is the task of generating new images thatrender the object from a different viewpoint than those in the givenimage(s). There are several different approaches to the novel-viewsynthesis problem, each with their own drawbacks.

One approach to novel-view synthesis is image-based modeling.Image-based modeling methods are able to obtain high-quality resultseven for challenging scenarios with hand-held cameras. Image-basedmodeling methods, however, usually require multiple steps to perform asoft reconstruction of the object or learn image blending weights, andtherefore, are prone to accumulative errors.

With the advent of convolutional neural networks (CNNs), deep-learningbased methods are gaining popularity for view generation. Conventionaldeep-learning based methods rely heavily on optical flow estimation andgenerative adversarial networks. The former can maintain fine details ingenerated images, while the latter are good at handling large posechanges for view synthesis. A common limitation of these methods is thatthey lack a geometrically consistent 3D representation of the object,and thus, tend to produce inconsistent images across output views.

An emerging method for addressing the novel-view synthesis task is 3Drepresentation learning and neural-rendering using deep networks. Someapproaches include leveraging point clouds, implicit neural functions,voxel grids, and multi-plane images. The use of voxel grids has shownparticular promise but conventional techniques suffer from variousdrawbacks. For instance, many of these voxel-grid based systems requirea significant duration of time to train models to synthesize novel viewsfrom images depicting an object. In particular, in order to train amodel to synthesize novel views, these graphics systems utilize asignificant number of parameters in models to extract and generatefeature representations to synthesize novel views. Training thesignificant number of parameters often requires a large amount of time.Furthermore, these voxel-grid based systems utilize sequential viewobservations at each feature representation update iteration within amodel and, accordingly, experience slow convergence.

Furthermore, partially due to time constraints and bottlenecks caused byparameter sizes in training conventional novel view synthesis models,many conventional voxel-grid based systems also result in inaccuraterendered novel views. In particular, to reduce training time,conventional voxel-grid based systems often utilize lower resolutionimages of an object to synthesize and render novel views of the object.This results in a loss of detail (i.e., less accurate) in renderings ofthe novel views.

In addition, some conventional voxel-grid based systems introduceviewpoint biases during novel view synthesis. By doing so, suchconventional systems often fail to render novel views that capture acomplete 360-degree view of an object (e.g., by rendering views of anobject with incomplete surfaces and/or portions). For example, someconventional voxel-grid based systems utilize novel view synthesismodels that overfit at viewpoints from the training images. In turn, theoverfitting often results in a reduction in surface coverage of theobject within a 3D representation of the object. Indeed, due to thereduction in surface coverage, such systems often render inaccurateviews of the object with incomplete surfaces and/or portions.

Moreover, conventional voxel-grid based systems often fail to rendernovel views of an object from images with a smooth interpolation. Forinstance, such systems can render novel views of an object but fail tosmoothly interpolate between different viewpoints of the object at ahigh fidelity. For example, such conventional systems often rely onvoxel volume changes caused by vantage point changes to inferview-dependency in 3D object representations. However, perspectiveprojection effects induced by viewpoint changes can be mapped todifferent patterns in features that encode shape and texture of anobject's local surface plane. Indeed, voxel volume differences are oftenconstrained by the low voxel spatial resolution and only implicitlyreflect viewpoints. For conventional systems, this often results in poorinterpolation performance when objects have detailed shapes or trainingviewpoints are limited (e.g., voxel volume changes are less continuous).As such, many conventional graphics systems fail to render an accuratescene of the object as the lack of smooth interpolation prevents arealistic view of the object.

Furthermore, even after utilizing an inefficient amount of time to trainconventional novel view synthesis models, many conventional voxel-gridbased systems are often unable to reconstruct low-level details andsharp textures within rendered novel views of an object. For instance,conventional voxel-grid based systems typically render views of anobject with accompanying artifacts such as blur, aliasing issues, andholes. Accordingly, conventional systems often fail to quickly andaccurately synthesize novel views for an object from images depictingthe object.

SUMMARY

The disclosure describes one or more embodiments that provide technicalbenefits with systems, computer-readable media, and methods that utilizean encoder-decoder architecture to learn a volumetric 3D representationof an object using digital images of the object from multiple viewpointsto render novel views of the object. In particular, the disclosedsystems can utilize patch-based image feature extraction that reducesthe number of parameters utilized during a learning phase to extractlifted feature representations from images corresponding to differentviewpoints of an object. Furthermore, the disclosed systems can learnand utilize transformation kernels from camera pose information of thedigital images to model voxel feature transformations from the liftedfeature representations at the different viewpoints to generatetransformed feature representations. In addition, to alleviate viewpointbiases and stabilize the training of deep voxel features from thetransformed feature representations, the disclosed systems canrecurrently and concurrently aggregate the transformed featurerepresentations to generate a 3D voxel representation of the object.Furthermore, to render novel views of the object, the disclosed systemscan first sample frustum features using the 3D voxel representation andtransformation kernels. Then, the disclosed systems can utilize apatch-based neural rendering approach to render images from frustumfeature patches to display a view of the object from various viewpoints.

BRIEF DESCRIPTION OF THE DRAWINGS

The detailed description is described with reference to the accompanyingdrawings in which:

FIG. 1 illustrates a schematic diagram of an example system in which anovel-view synthesis system can operate in accordance with one or moreembodiments.

FIG. 2 illustrates a schematic diagram of a novel-view synthesis systemrendering a novel-view in accordance with one or more embodiments.

FIG. 3 illustrates an overview of a novel-view synthesis systemrendering 2D views of an object from a plurality of digital imagesdepicting the object in accordance with one or more embodiments.

FIG. 4 illustrates a novel-view synthesis system sampling image patchesin accordance with one or more embodiments.

FIGS. 5A-5B illustrate a novel-view synthesis system generatingview-dependent transformed feature representations in accordance withone or more embodiments.

FIGS. 6A-6B illustrate a novel-view synthesis system utilizingconcurrent-recurrent aggregation to generate a voxel featurerepresentation in accordance with one or more embodiments.

FIG. 7 illustrates a novel-view synthesis system rendering a view of anobject using sufficient frustum sampling and patch-based rendering inaccordance with one or more embodiments.

FIG. 8 illustrates a novel-view synthesis encoder/decoder architecturein accordance with one or more embodiments.

FIG. 9 illustrates a schematic diagram of a novel-view synthesis systemin accordance with one or more embodiments.

FIG. 10 illustrates a flowchart of a series of acts for generating athree-dimensional voxel feature representation of an object that enablesrendering a novel-view of the object in accordance with one or moreembodiments.

FIG. 11 illustrates a flowchart of a series of acts 1100 for rendering anovel-view from a plurality of digital images in accordance with one ormore embodiments.

FIG. 12 illustrates a flowchart of a series of acts 1200 for rendering anovel-view from a plurality of digital images in accordance with one ormore embodiments.

FIG. 13 illustrates a block diagram of an example computing device inaccordance with one or more embodiments.

DETAILED DESCRIPTION

One or more embodiments of the present disclosure include a novel-viewsynthesis system that can synthesize novel views having shape andtexture information of an object from two-dimensional (2D) images of theobject without explicit 3D occupancy supervision. For instance, thenovel-view synthesis system can sample digital image patches fromdigital images that depict an object from multiple viewpoints. Then, foreach viewpoint, the novel-view synthesis system can generate transformedfeature representations using the digital image patches of eachviewpoint and corresponding transformation kernels. Furthermore, thenovel-view synthesis system can generate a 3D voxel featurerepresentation for the object by concurrently pooling and recurrentlyfusing transformed feature representations from various subsets ofviewpoints. Subsequently, the novel-view synthesis system can samplefrustum features from the 3D voxel feature representation utilizingtransformation kernels for a viewpoint. Indeed, the novel-view synthesissystem can render a 2D view depicting the object from the viewpoint bydecoding frustum feature patches from the sampled frustum feature forthe viewpoint.

As just mentioned, the novel-view synthesis system can sample digitalimage patches from digital images depicting an object from multipleviewpoints. For example, the novel-view synthesis system can sampledigital image patches from a digital image from a particular viewpoint.Indeed, the novel-view synthesis system can stochastically sampledigital image patches from a digital image such that each viewpoint hasa plurality of digital image patches.

Furthermore, the novel-view synthesis system can generate view-dependenttransformed feature representations for each viewpoint. In particular,the novel-view synthesis system can generate lifted featurerepresentations from digital image patches for a viewpoint. Moreover,utilizing camera pose information corresponding to the viewpoint, thenovel-view synthesis system can learn a transformation kernel for theviewpoint. Then, the novel-view synthesis system can apply the learnedtransformation kernel of the viewpoint to the lifted featurerepresentations belonging to the viewpoint to generate a transformedfeature representation for the viewpoint.

Additionally, the novel-view synthesis system can generate a 3D novelfeature representation by concurrently pooling and recurrently fusingtransformed feature representations. In particular, the novel-viewsynthesis system can generate a plurality of aggregated featurerepresentations by pooling transformed feature representations belongingto subsets of viewpoints from available viewpoints corresponding to theinput digital images. For example, the novel-view synthesis system canrandomly select a subset of viewpoints from the available viewpoints.Then, the novel-view synthesis system can pool the transformed featuresbelonging to the subset of viewpoints. Furthermore, the novel-viewsynthesis system can fuse the plurality of aggregated featurerepresentations using a gated recurrent unit (GRU) to generate the 3Dvoxel feature representation.

Upon generating the 3D novel feature representation, the novel-viewsynthesis system can render a 2D view using view-dependent frustumfeature sampling and patch-based rendering. For instance, the novel-viewsynthesis system can sample a frustum feature from the 3D voxelrepresentation using a transformation kernel learned from camera poseinformation corresponding to a target viewpoint. Furthermore, thenovel-view synthesis system can reduce the dimensionality of the frustumfeature sample. Afterwards, the novel-view synthesis system can samplefrustum feature patches from the lower-dimension frustum feature. Then,the novel-view synthesis system can utilize a neural renderer on thefrustum feature patches to render a 2D view of the object from theviewpoint. For example, the novel-view synthesis system can render imagepatches from the frustum feature patches and stitch the rendered imagepatches to render the 2D view of the object. Furthermore, upon trainingthe novel-view synthesis architecture to render images from the 3D voxelfeature representation, the novel-view synthesis system only requiresthe learned 3D voxel feature representation and the view-dependentpatch-based neural rendering network (decoder) for 360 degreesnovel-view synthesis of an object.

The novel-view synthesis system of one or more implementations of thepresent disclosure provides advantages and benefits over conventionalsystems and methods by quickly and accurately synthesizing novel viewsfor an object from images depicting the object at multiple viewpoints.In particular, by utilizing patch-based extraction of featurerepresentations, the novel-view synthesis system can utilize higherresolution images even in the presence bottlenecks (e.g., parameterlimits) of a novel view synthesis encoder/decoder network (e.g., due tothe small size of individual image patches). Indeed, the novel-viewsynthesis system is able to extract feature representations that includemore detail by training on image patches from higher resolution images(and more rich-texture regions) compared to conventional graphicssystems. Furthermore, by using image patch-based extraction andrendering, the novel-view synthesis system also significantly reduces(e.g., halves) network parameters used in feature representationextraction and neural rendering. As a result of the detailed featurerepresentations, the novel-view synthesis system can render a higherquality 3D voxel representation and, ultimately, more detailed 2D viewsof an object.

In addition, by utilizing transformation kernels to generateview-dependent feature representations (i.e., transformed featurerepresentations) and to sample frustum features from a 3D voxelrepresentation, the novel-view synthesis system can provide smoothinterpolation between views of an object with fewer input viewpoints.For instance, the novel-view synthesis system can explicitly modelview-dependency by leveraging learned transformation kernels fromvoxel-camera pose tensors. As such, the novel-view synthesis systemprovides an accurate and view-dependent 3D representation of an objectto provide smooth interpolations between views of the object compared toconventional graphics systems.

In contrast, as previously mentioned, many conventional graphics systemsoften rely on inferred view-dependencies and fail to render an accuratescene of the object due to a lack of smooth interpolation that preventsa realistic view of the object. By explicitly introducingview-dependency via transformation kernels during feature representationextraction and frustum feature sampling, the novel-view synthesis systemrenders more accurate views of an object that provide smootherinterpolations between different viewpoints. Indeed, as a result ofexplicitly introducing view-dependency via transformation kernels, thenovel-view synthesis system can produce smoother interpolations evenwhen objects have detailed shapes and/or when there are limited trainingviewpoints.

Moreover, the novel-view synthesis system also reduces viewpoint biasesin a 3D representation of an object and/or in novel views of an object.In particular, by generating a 3D voxel feature representation usingconcurrent and recurrent aggregation of feature representations fromdifferent viewpoints, the novel-view synthesis system reduces viewpointbiases in the 3D voxel feature representation. In particular,conventional graphics systems that provide representations of viewpointsin sequential order to generate a 3D object representation oftenintroduce viewpoint biases in the 3D object representation. In contrast,the novel-view synthesis system reduces (or removes) viewpoint biases byconcurrently pooling feature representations belonging to variousviewpoints to generate aggregated feature representations andrecurrently fusing these aggregated feature representations to generatethe 3D voxel feature representation.

In addition, the novel-view synthesis system also improves the trainingspeed of the novel synthesis encoder/decoder network by using concurrentand recurrent aggregation of feature representations from differentviewpoints. Indeed, by reducing viewpoint biases, the novel-viewsynthesis system also reduces instabilities during training caused byviewpoint biases that increase training times. Moreover, the utilizationof concurrent and recurrent aggregation of feature representations alsoresults in a reduction of training data required to train a novel-viewsynthesis encoder/decoder network. For instance, in contrast to someconventional graphics systems, the novel-view synthesis system can traina novel-view synthesis encoder/decoder using one-third of the trainingdata and with less training time while also improving the accuracy ofrendered novel views of an object.

Furthermore, the novel-view synthesis system also improves the accuracyof rendered views by utilizing patch-based rendering to render a view ofthe object from a frustum feature. More specifically, by samplingfrustum feature patches from a frustum feature and rendering images fromthe frustum feature patches, the novel-view synthesis system can samplea higher resolution frustum feature from a 3D voxel representationwithout overburdening a neural renderer (e.g., increasing parameters)when rendering an image from the frustum feature. Indeed, the novel-viewsynthesis system can more accurately render a higher quality 2D imagehaving more fine-scale details of the object due to the initiallysampled frustum feature (e.g., prior to sampling frustum featurepatches) having a higher resolution.

Furthermore, the novel-view synthesis system can also synthesize novelviews of an object from a 3D representation without having a 3D model ofthat object (e.g., without explicit 3D occupancy supervision). Inparticular, the novel-view synthesis system can construct views of anobject from a 3D representation of the object without having any 3Dobject data for the object. Additionally, once trained and upongenerating a 3D voxel feature representation for an object from multipleimages depicting the object, the novel-view synthesis system candirectly utilize the learned 3D voxel feature representation to renderimages from novel views of the object without using the original imagesdepicting the object as reference-view inputs. In contrast, someconventional graphics systems require the use of the original images asreference-view inputs to render images from novel views even aftertraining.

As illustrated by the foregoing discussion, the present disclosureutilizes a variety of terms to describe features and advantages of thenovel-view synthesis system. Additional detail is now provided regardingthe meaning of such terms. For example, as used herein, the term “image”(sometimes referred to as “digital image” and/or “2D digital image”)refers to a digital symbol, picture, icon, and/or other visualillustration depicting one or more objects. For instance, an image caninclude a digital file having a visual illustration and/or depiction ofone or more objects. To illustrate, a digital image can include, but isnot limited to, a digital file with the following extensions: JPEG,TIFF, BMP, PNG, RAW, or PDF.

In addition, as used herein, the term “object” refers to an item orelement with visual properties. In particular, the term “object” canrefer to a person, place (e.g., a scene), and/or an item that can bevisually represented. Indeed, an object can include a subject that isdepicted in an image. For example, an object can include, but is notlimited to, a person, a building, a landscape, or an item (e.g., a vase,furniture, cars). Furthermore, as used herein, the term “3D object”refers to an object that is depicted as a model having a height, width,and depth.

Furthermore, as used herein, the term “image patches” refers tosubdivided portions (or regions) of a digital image. In particular, theterm “image patches” can refer to subdivided portions of a digitalimage. For instance, the novel-view synthesis system can utilize asliding window to divide a digital image into a number of portions.Then, the novel-view synthesis system can select a subset of theportions as the image patches (e.g., using stochastic sampling).

As used herein, the term “stochastic sampling” refers to an approach ofselecting image patches from a digital image by prioritizing regions ofthe digital image using visual properties corresponding to the regions.In particular, the term “stochastic sampling” can refer to an approachof sampling a subset of patches by prioritizing (or biasing) thesampling towards regions of a digital image that are texture richcompared to other regions of the digital image.

Additionally, as used herein, the term “viewpoint” refers to a positionor vantage of perception in relation to an object. In particular, theterm “viewpoint” can refer to positional information that represents alocation and/or visual vantage from where an object is being visuallyperceived. For example, a viewpoint can include an orientation and/orposition as defined by a camera pose and/or positional information froma digital image that depicts an object.

As used herein, the term “camera pose” (sometimes referred to as “camerapose information”) refers to position and/or orientation information. Inparticular, the term “camera pose information” can refer to a positionand/or orientation information of a camera in relation to an object. Forexample, camera pose information can include positional and/ororientation information of a camera in relation to an object depictedwithin a digital image produced by the camera. Indeed, camera poseinformation can include translational and/or rotational information fora camera model in relation to an object depicted in a digital image. Insome embodiments, the novel-view synthesis system can determine camerapose information from a digital image depicting an object usingstructure-from-motion (SFM). Furthermore, camera pose information caninclude voxel-camera relative translation and/or camera pose rotationvector information.

As used herein, the term “feature map” (sometimes referred to as a“patch feature map”) refers to a set of values representingcharacteristics and/or attributes (i.e., features) of an image or imagepatch. In particular, the term “feature map” can refer to a set ofvalues corresponding to latent and/or patent attributes corresponding toa digital image. Indeed, a feature map can include a multidimensionaldataset that represents low-level features of a digital image. In someembodiments, a feature map includes a set of metrics learned by amachine learning algorithm. For instance, the novel-view synthesissystem can extract one or more feature maps from digital image patchesand/or a digital image using a fully convolutional feature extractingnetwork such as, but not limited to, a 2D U-Net network.

Furthermore, a lifted feature representation can include 3D observationsfrom 2D features of a digital image. In other words, a lifted featurerepresentation can comprise a plurality of lifted features. Inparticular, the novel-view synthesis system can utilize lifting layersto lift 2D features extracted from a digital image into one or more 3Dobservations (e.g., voxel-shape features). For example, a lifted featurerepresentation can be determined using differentiable bi-linear featuresampling.

As used herein, the term “transformed feature representation” refers toa view-dependent feature representation of an image and/or imagepatches. In particular, the term “transformed feature representation”can refer to a lifted feature representation (i.e., a plurality oflifted features) that is transformed (or modified) by applying atransformation kernel (learned from camera pose information belonging todigital image patches and/or a digital image) to one or more featurerepresentations for the digital image patches and/or the digital image.Indeed, the novel-view synthesis system can generate a transformedfeature representation by utilizing a 3D convolution operation between aconvolutional transformation kernel and one or more featurerepresentations belonging to digital image patches (or a digital image).As used herein, “feature representation” encompasses lifted featurerepresentations and transformed feature representations.

Moreover, as used herein, the term “3D convolution operation” refers toa process of applying one or more filters to an input (e.g., an imageand/or feature representation) to extract one or more features from theinput. In particular, the novel-view synthesis system can apply aconvolutional transformation kernel to a feature representation togenerate one or more output channels for a transformed featurerepresentation. Indeed, a 3D convolutional operation can apply aconvolutional transformation kernel in three directions of a liftedfeature representation (e.g., height, width, and channel) to output atransformed feature representation as three-dimensional data.

As used herein, the term “convolutional transformation kernel”(sometimes referred to as a “transformation kernel”) refers to a set (orarray) of information learned from camera pose information. Indeed, theterm “convolutional transformation kernel” can refer to one or moreestimated feature transformation kernels that are generated by mappinginput voxel-camera pose tensor information from camera pose information(e.g., including voxel-camera relative translation and camera poserotation vector) using one or more 3D convolution layer. For instance, aconvolutional transformation kernel can include an array of weightscorresponding to aspects of camera pose information and/or viewdependencies corresponding to one or more feature representations.

As used herein, the term “aggregated feature representation” refers to acombination of a plurality of feature representations (or transformedfeature representations). In particular, the term “aggregated featurerepresentation” can refer to a combination of a plurality of featurerepresentations that represents a 3D voxel feature representation. Inone or more embodiments, the novel-view synthesis system can combine aplurality of transformed feature representations using a poolingoperation to generate an aggregated feature representation.

Additionally, as used herein, the term “voxel feature representation”(sometimes referred to as a “3D voxel feature representation” or a “deepvoxel representation”) refers to a holistic representation of an objectacross multiple viewpoints using voxel features learned from a pluralityof lifted features from a plurality of 2D digital images depicting theobject. In particular, the term “voxel feature representation” can referto a representation of voxel features learned from featurerepresentations (or transformed feature representations) of multipleimages that depict an object to represent the object as a 3D object(e.g., viewable from multiple viewpoints). Furthermore, as used herein,the term “voxel” refers to an element of volume within athree-dimensional space (3D space). For instance, a voxel can include anarray or set of information that represents a visual property within 3Dspace using feature representations (or transformed featurerepresentations) corresponding to one or more images.

As used herein, the term “2D view” refers to a visual representation in2D space (e.g., as a digital image) that is rendered from a 3Drepresentation of an object (e.g., a 3D voxel feature representation).In particular, the term “2D view” can refer to a view of a digital imagethat depicts a 3D object from a target viewpoint using a 3D voxelfeature representation of the object. For example, a 2D view can includea visual representation (as an image) of a 3D object for display in acomputer graphics scene on a user interface.

Moreover, as used herein, the term “frustum feature” refers to a set ofvalues representing characteristics and/or attributes (i.e., features)of a frustum. In particular, the term “frustum feature” can refer tocharacteristics and/or attributes of a region of space of a 3Drepresentation of an object (e.g., the voxel feature representation)that may be rendered for display. In particular, the novel-viewsynthesis system can sample a frustum feature for a selected viewpointby utilizing transformation kernels belonging to the selected viewpointto sample a frustum feature from a voxel feature representation.Additionally, as used herein, the term “lower-dimension frustum feature”refers to a frustum feature that is reduced in dimensionality. Forinstance, a lower-dimension frustum feature” can include a frustumfeature that is collapsed, by the novel-view synthesis system, to alower dimension by applying weighted average feature pooling along adepth dimension of a sampled frustum feature.

As used herein, the term “frustum feature patches” refers to subdividedportions of a sampled frustum feature. In particular, the term “frustumfeature patches” can refer to subdivided portions of a frustum featurethat are selected (or sampled) based on properties corresponding to thesubdivided portions. For example, the novel-view synthesis system canutilize a sliding window to divide a frustum feature into a number ofportions. Then, the novel-view synthesis system can select a subset ofthe portions as the frustum feature patches (e.g., using stochasticsampling). For instance, the novel-view synthesis system canstochastically sample frustum feature patches from a frustum feature byprioritizing regions of the frustum feature using features or details ofthe regions. In particular, stochastic sampling of a frustum feature caninclude sampling a subset of patches by prioritizing the samplingtowards frustum feature patches that are detail or feature rich comparedto other frustum feature patches of the frustum feature.

Furthermore, as used herein, the term “neural renderer” refers to amachine learning based renderer that decodes feature representations(e.g., frustum features) into images. In particular, the term “neuralrenderer” can refer to a convolution based renderer that utilizes inputfrustum features (or frustum feature patches) to generate (or render)images. For example, a neural renderer can include a 2D U-Net with skipconnections.

As used herein, the term “overlap” refers to border portions of animage. In particular, the term “overlap” can refer to border portions ofmultiple images that include similar visual features. For instance, anoverlap can include a border portion of a first image patch that issimilar to a boarder portion of a second image patch. In one or moreembodiments, the novel-view synthesis system blends multiple digitalimage patches by, in part, removing overlaps the image patches whencombining the image patches.

Turning now to the figures, FIG. 1 illustrates a schematic diagram ofone embodiment of a system 100 (or environment) in which a novel-viewsynthesis system 106 can operate in accordance with one or moreembodiments. As illustrated in FIG. 1, the system 100 includes serverdevice(s) 102, a network, 108, client devices 110 a-110 n, and database112. As further illustrated in FIG. 1, the server device(s) 102 and theclient devices 110 a-110 n can communicate via the network 108. AlthoughFIG. 1 illustrates the novel-view synthesis system 106 being implementedby a particular component and/or device within the system 100, thenovel-view synthesis system 106 can be implemented, in whole or in part,by other computing devices and/or components in the system 100.

As shown in FIG. 1, the server device(s) 102 can include a digitalgraphics system 104 which further includes the novel-view synthesissystem 106. In particular, the novel-view synthesis system 106 canutilize digital images depicting an object from multiple viewpoints torender novel views of the object (as a 3D object). Indeed, thenovel-view synthesis system 106 can render, for display, a variety ofviews of an object to depict the object as a 3D object by utilizing anovel-view synthesis encoder/decoder architecture in accordance with oneor more embodiments described herein.

Moreover, as shown in the embodiment of FIG. 1, the server device(s) 102can communicate with the database 112. In particular, the database 112can store digital images. Indeed, the novel-view synthesis system 106can utilize digital images depicting an object, from digital images onthe database 112, to render novel views of the object (as a 3D object).Furthermore, the novel-view synthesis system 106 can store 3D voxelrepresentations, rendered views of objects, and/or other datacorresponding to the novel-view synthesis encoder/decoder architectureon the database 112. In some embodiments, the database 112 can include athird-party digital image cloud service (e.g., a digital image sharingservice) and the novel-view synthesis system 106 can utilize digitalimages from the third-party digital image cloud service. Although FIG. 1illustrates the database 112 communicating with the server device(s)102, the database 112 can receive digital images (or other data) fromany, or any combination, of the novel-view synthesis system 106, othercomponents of the server device(s) 102, the network 108, and/or theclient devices 110 a-110 n. Moreover, the server device(s) 102 and thedatabase 112 can include a variety of types of computing devices,including those explained below with reference to FIG. 13.

Additionally, as mentioned above and as shown in FIG. 1, the system 100includes the client devices 110 a-110 n. In one or more embodiments, theclient devices 110 a-110 n may include, but are not limited to, mobiledevices (e.g., smartphones, tablets), laptops, desktops, or any othertype of computing devices, including those explained below withreference to FIG. 11. Moreover, although not shown in FIG. 1, the clientdevices 110 a-110 n can be operated by users to perform a variety offunctions. In particular, the client devices 110 a-110 n can performfunctions such as, but not limited to, creating, storing, uploading,modifying, and/or displaying digital images (or other digital mediacontent items). For instance, the client devices 110 a-110 n cancommunicate with the server device(s) 102 via the network 108 to provideone or more digital images to the server device(s) 102. In addition, theclient devices 110 a-110 n can display a rendered view of an object. Forexample, the client devices 110 a-110 n can request a variety of viewsof an object as a 3D object for display in accordance with one or moreembodiments.

Additionally, as shown in FIG. 1, the system 100 includes the network108. As mentioned above, the network 108 can enable communicationbetween components of the system 100. In one or more embodiments, thenetwork 108 may include a suitable network and may communicate using anycommunication platforms and technologies suitable for transporting dataand/or communication signals, examples of which are described withreference to FIG. 13. Furthermore, although FIG. 1 illustrates theserver device(s) 102 and the client devices 110 a-110 n communicatingvia the network 108, the various components of the system 100 cancommunicate and/or interact via other methods (e.g., the serverdevice(s) 102 and the client devices 110 a-110 n can communicatedirectly).

As an overview, FIG. 2 illustrates the novel-view synthesis system 106synthesizing novel views of an object from 2D images of the object. Inparticular, as shown in FIG. 2, the novel-view synthesis system 106receives images 202 a-202 n from client devices 110 a-110 n depicting aparticular object. Further, as illustrated in FIG. 2, the novel-viewsynthesis system 106 utilizes the plurality of images 204 from theimages 202 a-202 n as input for the novel-view synthesis architecture206 (in accordance with one or more embodiments) to render views of anobject 208. Indeed, the views of the object 208 represent variousviewpoints (e.g., novel views) of the particular object depicted in theplurality of images 204.

Although FIG. 2 illustrates the novel-view synthesis system 106receiving images 202 a-202 n from multiple sources, the novel-viewsynthesis system 106 can receive images from a single or variouscombinations of client devices and/or databases. For instance, thenovel-view synthesis system 106 can receive (or access) a plurality ofimages from the database 112 to render novel views having shape andtexture information of an object from 2D images depicting the object. Asshown in FIG. 2, the novel-view synthesis system 106 can utilize images,from various sources, depicting an object to synthesize novel views ofthe object and, as a result, display the object from the novel views.

Indeed, the novel-view synthesis system 106 can synthesize novel viewsof an object from digital images for a variety of applications. As anexample, the novel-view synthesis system 106 can utilize a plurality ofimages of an object to provide a 3D immersive experience withoutrequiring an actual 3D geometry or CAD model of that object.Furthermore, the novel-view synthesis system 106 can do so withoutrequiring explicit 3D supervision. As a specific example, the novel-viewsynthesis system 106 can utilize a novel-view synthesis architecture (inaccordance with one or more embodiments) to render appropriateviewpoints of an object from digital images within an augmented realityscene and/or a virtual reality scene.

Additionally, the novel-view synthesis system 106 can also utilize aplurality of previously produced images of an object to provide newutilizations for the images in post-production. For instance, thenovel-view synthesis system 106 can render novel views from a pluralityof images taken of a product to position the product differently (e.g.,from a different viewpoint). For instance, the novel-view synthesissystem 106 can render novel views from images of a product to place a 3Ddepiction of the product in a user's augmented reality or virtualreality scene or provide additional views (or a 3D model) of the producton an e-commerce website without having an existing 3D model of theproduct and/or having to reshoot (or reproduce) new images of theproduct. Indeed, the novel-view synthesis system 106 can similarlymodify and/or provide additional viewpoints of a digital video inpost-production.

Furthermore, the novel-view synthesis system 106 can also render novelviews (or 3D object displays) of an object depicted in a plurality ofimages for virtual tourism. For instance, the novel-view synthesissystem 106 can receive (or obtain) a plurality of images that depict atourist attraction or monument (e.g., the Golden Gate Bridge) anddisplay a 3D version of that tourist attraction or monument in virtualreality. Indeed, the plurality of images depicting the touristattraction or monument can be obtained from a digital image cloudservice and/or crowdsourced from users.

As another example, the novel-view synthesis system 106 can utilize thenovel-view synthesis architecture (in accordance with one or moreembodiments) on one or more images in visual matching applications(e.g., visual search, localization). For instance, the novel-viewsynthesis system 106 can match (or locate) images of an object from anuntrained query view (of a query image). Moreover, the novel-viewsynthesis system 106 can utilize the novel-view synthesis architecture(in accordance with one or more embodiments) to perform unsupervisedlearning from synthetic 3D scenes (e.g., learn and render hiddennon-rendered-portions of a synthetic 3D scene from viewable features ofthe synthetic 3D scene). Although various applications are describedabove with regard to the novel-view synthesis system 106, the novel-viewsynthesis system 106 can utilize the novel-view synthesis architecturefor a number of other applications.

As mentioned above, the novel-view synthesis system 106 can utilize anovel-view synthesis encoder-decoder architecture to learn a volumetric3D representation of an object using digital images of the object frommultiple viewpoints to render novel views of the object. Morespecifically, the novel-view synthesis system 106 can utilize anovel-view synthesis encoder-decoder architecture that builds upon andprovides technical improvements over the architecture and techniquesdescribed in Sitzmann et al., DeepVoxels: Learning Persistent 3D FeatureEmbeddings, In Proceedings of the IEEE Conference on Computer Vision andPattern Recognition, pages 2437-2446, Apr. 11, 2019 (hereinafterDeepVoxels), the entire contents of which are hereby incorporated byreferences.

FIG. 3 illustrates an overview of a process of one or moreimplementations that the novel-view synthesis system 106 performs torender views (e.g., novel views) of an object by learning a 3D voxelfeature representation for the object (e.g., using an architecture asfully illustrated in FIG. 8) that highlights the technical advancementsover the system and methods of DeepVoxels referenced above. Additionaldetail of the process summarized relative to FIG. 3 is provided inconnection with FIGS. 4-8 below. More specifically, FIG. 3 illustrates aflowchart of the novel-view synthesis system 106 sampling image patchesfrom images, generating view-dependent transformed featurerepresentations from the image patches, generating a 3D voxel featurerepresentation using concurrent-recurrent aggregation of the transformedfeature representation, and rendering a 2D view (e.g., a novel view) ofthe object using the 3D voxel feature representation (via view-dependentfrustum sampling and patch-based neural rendering).

In particular, as shown in FIG. 3, the novel-view synthesis system 106samples image patches from images in an act 302. For example, thenovel-view synthesis system 106 can sample image patches from a sourceimage of an object belonging to a particular viewpoint. Likewise, thenovel-view synthesis system 106 can sample image patches from eachsource image of multiple viewpoints. The novel-view synthesis system 106can then use the sampled image patches as input to the system ratherthan entire images or downsampled entire images. More particularly, thenovel-view synthesis system 106 can extract feature representations fromthe sampled image patches as described below.

Utilizing patch-based extraction of feature representations, thenovel-view synthesis system 106 can utilize higher resolution imageseven in the presence of bottlenecks (e.g., parameter limits) of a novelview synthesis encoder/decoder network (e.g., due to the small size ofindividual image patches). Indeed, the novel-view synthesis system isable to extract feature representations that include more detail byutilizing image patches from higher resolution images (and morerich-texture regions) compared to using entire images or downsampledimages. Furthermore, by using image patch-based extraction, thenovel-view synthesis system 106 also significantly reduces (e.g.,halves) network parameters used in feature representation extraction andneural rendering. The use of image patch-based extraction also allowsthe novel-view synthesis system 106 to reduce the complexity of largecontent modeling (e.g., 512×512×3). The use of image patch-basedextraction also enables the novel-view synthesis system 106 to performimage modeling/rendering at arbitrarily large resolution. This is incontrast to full-image or downsampled image based system that are noteasily trainable at high resolution. Additional detail regardingsampling image patches is provided below (e.g., in relation to FIG. 4).

As mentioned above, the novel-view synthesis system 106 can extractfeature representations from the sampled image patches. In particular,as shown by FIG. 3, the novel-view synthesis system 106 can generatetransformed feature representations that are view dependent from thesampled images patches in act 304. For instance, the novel-viewsynthesis system 106 can, for each viewpoint, extract featurerepresentations from image patches belonging to a viewpoint. Thenovel-view synthesis system 106 can then lift patch features from thedifferent viewpoints. In addition, the novel-view synthesis system 106can utilize camera pose information from source images of each viewpointto learn transformation kernels for each viewpoint. Subsequently, thenovel-view synthesis system 106 can apply the learned transformationkernels to the lifted feature representations to generate transformedfeature representations that are view dependent.

As such, the novel-view synthesis system 106 can explicitly model voxelfeature view-dependency. This is in contrast to previous methods thatrely on voxel volume changes caused by vantage point changes to infer(rather than explicitly modeling) view-dependency. By explicitlyintroducing view-dependency via transformation kernels during featurerepresentation extraction and frustum feature sampling, the novel-viewsynthesis system renders more accurate views of an object that providesmoother interpolations between different viewpoints. Indeed, as aresult of explicitly introducing view-dependency via transformationkernels, the novel-view synthesis system can produce smootherinterpolations even when objects have detailed or delicate shapes and/orwhen there are limited training viewpoints where voxel volume changesare less continuous and less effective for view-dependency modeling.Additional detail regarding generating transformed featurerepresentations is provided below (e.g., in relation to FIGS. 5A and5B).

Moreover, as illustrated in FIG. 3, the novel-view synthesis system 106can generate a 3D voxel feature representation utilizingconcurrent-recurrent aggregation of the transformed featurerepresentations in act 306. In particular, the novel-view synthesissystem 106 can utilize concurrent pooling and recurrent fusing oftransformed feature representations belonging to various viewpoints togenerate the 3D voxel feature representation. For example, thenovel-view synthesis system 106 can utilize a pooling operation togenerate a plurality of aggregated feature representations fromtransformed feature representations belonging to various subsets ofviewpoints. Subsequently, the novel-view synthesis system 106 can fuse(e.g., using gated-recurrent units GRUs) the plurality of aggregatedfeature representations to generate the 3D voxel feature representation.

By generating a 3D voxel feature representation using concurrent andrecurrent aggregation of transformed feature representations fromdifferent viewpoints, the novel-view synthesis system 106 can reduceviewpoint biases in the 3D voxel feature representation. In particular,computer vision techniques can use recurrent (e.g., GRUs and long shortterm memory (LSTM)) networks for image based modeling. Because recurrentnetworks are designed for sequential data, however, recurrent networksbreak the concurrent nature of multi-view images. As such, eachiteration of feature updating is biased towards the observation pose. Incontrast, the novel-view synthesis system reduces (or removes) viewpointbiases by concurrently pooling feature representations belonging tovarious viewpoints to generate aggregated feature representations andrecurrently fusing these aggregated feature representations to generatethe 3D voxel feature representation. By utilizing concurrent-recurrentvoxel representation aggregation, the novel-view synthesis system 106can lead to better visual quality, as shown in greater detail below.

In addition, by using concurrent and recurrent aggregation of featurerepresentations from different viewpoints, the novel-view synthesissystem 106 can improve the training speed of the novel synthesisencoder/decoder network. Indeed, by reducing viewpoint biases, thenovel-view synthesis system 106 can reduce instabilities during trainingcaused by viewpoint biases that lead to increased training times.Moreover, the utilization of concurrent and recurrent aggregation offeature representations also results in a reduction of training datarequired to train a novel-view synthesis encoder/decoder network. Forinstance, the novel-view synthesis system can train a novel-viewsynthesis encoder/decoder using one-third of the training data and withless training time while also improving the accuracy of rendered novelviews of an object compared to DeepVoxels. Additional detail regardinggenerating a 3D voxel feature representation utilizingconcurrent-recurrent aggregation is provided below (e.g., in relation toFIGS. 6A and 6B).

In addition, as shown by act 308 in FIG. 3, the novel-view synthesissystem 106 can render a 2D view using the 3D voxel featurerepresentation utilizing frustrum representation sufficient sampling.More specifically, the novel-view synthesis system 106 can sample afrustum feature by utilizing a transformation kernel learned from aparticular viewpoint with the 3D voxel feature representation. Then, thenovel-view synthesis system 106 can determine a lower-dimension frustumfeature from the sampled frustum feature and sample frustum featurepatches from the lower-dimension frustum feature. Indeed, the novel-viewsynthesis system 106 can render individual image patches from theindividual frustum feature patches and blend the individual imagepatches to render a 2D view of an object to represent the object from avariety of novel viewpoints.

By utilizing sufficient frustum sampling, the novel-view synthesissystem 106 can sample a higher resolution frustum feature from a 3Dvoxel representation without overburdening a neural renderer (e.g.,increasing parameters) when rendering an image from the frustum feature.Indeed, the novel-view synthesis system can more accurately render ahigher quality 2D image having more fine-scale details of the object dueto the initially sampled frustum feature (e.g., prior to samplingfrustum feature patches) having a higher resolution. Indeed, the user ofsufficient frustum sampling can allow the novel-view synthesis system106 to alleviate the issue of limited voxel resolution, reduce blurringartifacts, and preserve sharp details. Additional detail regardingrendering a 2D view using view-dependent sufficient frustum featuresampling and patch-based rendering is provided below (e.g., in relationto FIG. 7).

As noted above, the acts 302-308 highlight the technical advances of thenovel-view synthesis system 106 over the current state of the arttechniques. As explained in greater detail below, while a combination ofeach of the above-summarized technical advances can produce the highestvisual quality novel-view rendering output, each technical advance inand of itself provides improvement over the state of the art. Thus, inone or more implementations, the novel-view synthesis system 106 canutilize at least one of, a subset of, or all of patch-based imagesampling, transformed feature representations that are view dependent,concurrent-recurrent voxel feature aggregation, sufficient frustumsampling, and/or view-dependent feature transformation in projection.

As mentioned above, to learn a 3D voxel feature representation, thenovel-view synthesis system 106 can sample image patches from an imagedepicting an object from a particular viewpoint. For example, as shownin FIG. 4, the novel-view synthesis system 106 samples image patches {P₁^(n)} from a first source image S₁ belonging to a first viewpoint.Moreover, as illustrated in FIG. 4, the novel-view synthesis system 106samples image patches {P_(V) ^(n)} from a Vth source image (e.g., S_(V))belonging to a Vth viewpoint. Indeed, the novel-view synthesis system106 can sample image patches from each image from a plurality of imagesthat belong to different viewpoints (e.g., each image belongs to adifferent viewpoint).

Indeed, in some embodiments, the novel-view synthesis system 106 denselysamples image patches from a plurality of images (depicting an object)captured at multiple viewpoints. In particular, the novel-view synthesissystem 106 can subdivide each source image (S_(i)) into image patches{P_(i) ^(n)}_(n=1) ^(N) via a sliding window with overlaps. For example,in one or more embodiments, a sliding window is a region of fixed widthand height that scans or “slides” across a source image to obtain imagepatches from the source image.

Additionally, the source images (S_(i)) can be high resolution images(e.g., 512×512×512×3). For instance, the novel-view synthesis system 106can sample the image patches {P_(i) ^(n)}_(n=1) ^(N) randomly (e.g., athreshold percentage of image patches from the total available imagepatches from a source image). Then, the novel-view synthesis system 106can sample a subset of image patches {P_(i) ^(n)}_(n=1) ^(N′).

For instance, the novel-view synthesis system 106 can utilize astochastic sampling approach (e.g., a priority sampling technique usedin reinforcement learning approaches) to sample the subset of imagepatches {P_(i) ^(n)}_(n=1) ^(N′). As an example, the novel-viewsynthesis system 106 can utilize photo metric complexities (e.g., visualproperties) corresponding to image patches to sample the subset of imagepatches. In particular, the novel-view synthesis system 106 can identifyimage patches that are richer in texture to sample those image patches.In some embodiments, the novel-view synthesis system 106 utilizes anentropy associated with an image patch (e.g., corresponding to visualproperties such as textures) to select the subset of image patches.Indeed, in one or more embodiments, the novel-view synthesis system 106will sample a high entropy image patch (e.g., having a higher amount oftexture) from a source image more often compared to low entropy imagepatches from the source image.

As shown in FIG. 4, the novel-view synthesis system 106 can samplesubsets of image patches from each source image (S_(i)) belonging to adifferent viewpoint using stochastic sampling. Furthermore, in someembodiments, the novel-view synthesis system 106 initially samples imagepatches from a source image using stochastic sampling without randomlysampling patches at an initial point. Indeed, in some embodiments, thenovel-view synthesis system 106 utilizes a subset of image patches ifthe source image resolution is significantly large and availablehardware (e.g., GPU) size cannot train on all N image patches {P_(i)^(n)}_(n=1) ^(N′).

As mentioned above, the novel-view synthesis system 106 can generatetransformed feature representations for various viewpoints using imagepatches corresponding to the viewpoints. Indeed, the novel-viewsynthesis system 106 can generate a transformed feature representationthat is view-dependent for each available viewpoint (e.g., via eachsource image). For instance, FIG. 5A illustrates the novel-viewsynthesis system 106 generating a plurality of transformed featurerepresentations using image patches corresponding to separateviewpoints.

As illustrated in FIG. 5A, the novel-view synthesis system 106 canextract feature maps from image patches (e.g., using camera poseinformation). In particular, as shown in FIG. 5A, the novel-viewsynthesis system 106 utilizes a 2D U-Net 502 on the image patches {P₁^(n)} from the first source image S₁ to extract feature maps {F₁ ^(n)}.For example, in one or more embodiments, the novel-view synthesis system106 encodes image patches via the 2D U-Net (with skip connections forfeature extraction: P_(i) ^(n)

F_(i) ^(n) (e.g., feature maps)). As shown by FIG. 5A, the novel-viewsynthesis system 106 can extract feature maps {F_(V) ^(n)} from the Vthsource image S_(V). In other words, the novel-view synthesis system 106can extract feature maps from image patches for each source image.

The novel-view synthesis system 106 can then generate lifted featuresX_(i) (also referred to as voxel-shape features or a lifted featurerepresentation) from the feature maps {F_(i) ^(n)}. In particular, insome embodiments, the novel-view synthesis system 106 utilizesstructure-from-motion (SFM) to obtain camera pose information (asdescribed below). Then, the novel-view synthesis system 106 computes apoint cloud centroid in order to define s×s×s cubic voxels foraggregating lifted 2D feature maps. Furthermore, the novel-viewsynthesis system 106 can also compute the point cloud centroid in orderto define s×s×s cubic voxels. Subsequently, the novel-view synthesissystem 106 can obtain a voxel space that (tightly) encloses the objectpoint clouds by aligning the point cloud centroid with a voxel centerand determining a suitable voxel scale. Then, the novel-view synthesissystem 106 can project each voxel center onto the extracted feature maps{F_(i) ^(n)}_(n=1) ^(N′). Furthermore, the novel-view synthesis system106 can perform differentiable bi-linear feature sampling to generate avoxel-shape lifted feature representations X_(i)∈

^(c×s×s×s) (e.g., lifted feature representations X₁-X_(V)). Thus, thenovel-view synthesis system 106 can utilize the camera pose informationwhen generating the lifted feature representations.

In addition, as shown in FIG. 5A, the novel-view synthesis system 106can utilize camera pose information to learn a convolutionaltransformation kernel for a viewpoint. For example, FIG. 5A illustratesthe novel-view synthesis system 106 inputting camera pose information g₁into a camera pose tensor G for the first viewpoint corresponding to theimage patches {P₁ ^(n)} from the first source image S₁. Moreover, asshown in FIG. 5A, the novel-view synthesis system 106 also inputs camerapose information g_(V) into a camera pose tensor for the Vth viewpointcorresponding to the image patches {P_(V) ^(n)} from the first sourceimage S_(V). Indeed, the novel-view synthesis system 106 can determinecamera pose information (or the camera pose tensor) from each sourceimage belonging to each particular viewpoint as illustrated in FIG. 5A.

In one or more embodiments, the novel-view synthesis system 106 candetermine camera pose information for a viewpoint using astructure-from-motion (SFM) approach on a source image corresponding toa viewpoint (e.g., the camera pose information g₁-g_(v) in FIG. 5A). Inparticular, the novel-view synthesis system 106 can estimate andconstruct camera pose information (e.g., as a three-dimensionalstructure) from a 2D image of an object by utilizing a motion field ofthe object or scene (e.g., movement between images). As mentioned above,the camera pose information can include translational and/or rotationalinformation for a camera model in relation to an object depicted in thesource image.

Furthermore, the novel-view synthesis system 106 can input camera poseinformation of an image into a camera pose tensor G. Indeed, thenovel-view synthesis system 106 can utilize a voxel-camera relative posetensor G(g_(i))∈

^(6×s×s×s) (e.g., for s×s×s cubic voxels). For instance, the novel-viewsynthesis system 106 can, for each entry of G(g_(i)) (e.g., from camerapose information), provide six degrees of freedom which include avoxel-camera relative translation and a camera pose rotation vector.

Then, as shown in FIG. 5A, the novel-view synthesis system 106 canutilize the camera pose tensor G with a 3D convolution layer 510 tolearn convolutional transformation kernels 512 a (for the firstviewpoint). In addition, as illustrated in FIG. 5A, the novel-viewsynthesis system 106 can utilize camera pose tensor G with the 3Dconvolution layer 510 to learn convolutional transformation kernels 512v (for the Vth viewpoint). Indeed, the novel-view synthesis system 106can learn convolutional transformation kernels for each source imagebelonging to each particular viewpoint as shown in FIG. 5A.

In one or more embodiments, the novel-view synthesis system 106 utilizesone or more 3D convolution layers (e.g., 3D convolution layer 510) tomap camera and voxel-camera pose tensors G(g_(i)) into convolutionaltransformation kernels 512 a-512 v. In particular, the novel-viewsynthesis system 106 learns convolutional transformation kernels (orconvolutional feature transformation kernels) A(G(g_(i)))∈

^(c×c×1×1×1). Indeed, the novel-view synthesis system 106 utilizes akernel estimation network A(⋅) that is implemented as one or more 3Dconvolution layers that utilizes a voxel-camera relative pose tensorG(g_(i))∈

^(6×s×s×s) as input to estimate the convolutional transformation kernels(e.g., convolutional transformation kernels 512 a-512 v).

For instance, the novel-view synthesis system 106 can utilize aprojection operation (e.g., differentiable bi-linear feature sampling)that is approximated via a differentiable pin-hole camera model to learna transformation kernel. For example, the novel-view synthesis system106 can rectify an intrinsic matrix K∈

^(3×3) belonging to image patches P_(i) ^(n) to map world-coordinatelocations onto the extracted feature patches F_(i) ^(n) (e.g., due tosize differences between an image patch and its corresponding featurepatch such as in aspect ratios) as the transformation kernels (e.g.,convolutional transformation kernels 512 a-512 v).

For instance, the novel-view synthesis system 106 can rectify anintrinsic matrix K to obtain a rectified intrinsic matrix K_(r) inaccordance with the following:

$K_{r} = \begin{bmatrix}{\alpha f_{x}} & \; & {\alpha c_{x}} \\\; & {\beta f_{y}} & {\beta c_{y}} \\\; & \; & 1\end{bmatrix}$

in which (f_(x), f_(y), c_(x), c_(y)) belong to intrinsic matrix K (ofan image patch). For example, (f_(x) and f_(y)) can represent focallengths and (c_(x) and c_(y)) can represent optical centers. Indeed,K_(r) is the rectified intrinsic matrix used in voxel projection, by thenovel-view synthesis system 106, in which (α, β) are (width, height)ratios between feature patches F_(i) ^(n) and image patches P_(i) ^(n).

Furthermore, as illustrated in FIG. 5A, the novel-view synthesis system106 can generate a transformed feature representation X ₁ (for the firstviewpoint) by applying the convolutional transformation kernels 512 a tothe lifted features X₁ or in other words the lifted featurerepresentation X₁. Additionally, as shown in FIG. 5A, the novel-viewsynthesis system 106 can generate a transformed feature representation X_(v) (for the Vth viewpoint) by applying the convolutionaltransformation kernels 512 v to the lifted features X_(v) or in otherwords the lifted feature representation X_(V). Indeed, in one or moreembodiments, the novel-view synthesis system 106 utilizes a 3Dconvolution operation between the convolutional transformation kernelsand the lifted feature representations (i.e., lifted features) togenerate the transformed feature representations X ₁-X _(V). Moreover,as shown in FIG. 5A, the novel-view synthesis system 106 can generate atransformed feature representation for each source image belonging toeach particular viewpoint.

In one or more embodiments, the novel-view synthesis system 106generates transformed feature representations by applying the learnedconvolutional transformation kernels A(G(g_(i)))∈

^(c×c×1×1×1) (e.g., convolutional transformation kernels 512 a-512 v) onthe lifted features X_(i) (i.e., lifted feature representation X_(i)) togenerate transformed feature representations X _(i) (e.g., thetransformed feature representations X ₁-X _(V)). In particular, thenovel-view synthesis system 106 can generate transformed featurerepresentations X _(i)∈

^(c×s×s×s) using the following equation:

X _(i) =A(G(g _(i)))

X _(i).

Indeed, the novel-view synthesis system 106 can represent

as a 3D convolution operation between the learned convolutional kernelsA(G(g_(i))) (e.g., convolutional transformation kernels 512 a-512 v) andthe lifted (2D) feature representation X_(i) to generate 3D transformedfeature representations X _(i) at each viewpoint. For example, in someembodiments, the 3D transformed feature representations X _(i) arelifted and transformed feature representations of the object at variousviewpoints.

Indeed, the novel-view synthesis system 106 introduces view-dependencymodeling during feature representation lifting and projection to model alocal surface region of an object from different viewpoints. Forexample, FIG. 5B illustrates how a plurality of voxels (e.g., deepvoxels) can be considered to model a local surface region of an object.Indeed, as shown in FIG. 5B, an object surface 516 is perceiveddifferently at different camera poses 518 a and 518 b in a voxel 520.Accordingly, at each camera pose 518 a-518 b, the novel-view synthesissystem 106 can perform feature representation lifting 522 a and 522 band projection 524 a and 524 b during transformation operation 526 (togenerate the various representations of a surface region of an objectvia transformed feature representations at different viewpoints).

Having generated transformed feature representations that areview-dependent, the novel-view synthesis system 106 can generate a 3Dvoxel feature representation using concurrent pooling and recurrentfusing of the transformed feature representations. In particular, thenovel-view synthesis system 106 can generate aggregated featurerepresentations that corresponds to a representation of an object fromdifferent multiple view observations by pooling transformed featurerepresentations from the different multiple viewpoints. Furthermore, thenovel-view synthesis system 106 fuse multiple aggregated featurerepresentations using a GRU to ultimately generate a 3D voxel featurerepresentation of the object.

For instance, FIG. 6A illustrates the novel-view synthesis system 106concurrently pooling transformed feature representations belonging tosubsets of viewpoints. In particular, as shown in FIG. 6A, thenovel-view synthesis system 106 selects a subset of viewpoints in an act604 from viewpoints of transformed feature representations 602-602 n.Then, as shown in FIG. 6A, the novel-view synthesis system 106aggregates transformed feature representations corresponding to thesubset of viewpoints (from act 604) in an act 606 using a poolingoperation to generate an aggregated feature representation 608 a.

In one or more embodiments, the novel-view synthesis system 106 selectsa subset of viewpoints (to generate an aggregated feature representationfrom transformed feature representations of the subset of viewpoints) byrandomly selecting a threshold number of viewpoints that are availablefrom viewpoints corresponding to source images of an object. Indeed, insome embodiments, the novel-view synthesis system 106 can repeatedlyselect random subsets of viewpoints and generate a plurality ofaggregated feature representations (e.g., aggregated featurerepresentations 608 a-608 n from FIG. 6B) using a pooling operation ontransformed feature representations (or feature representations) of thesubsets of viewpoints. For instance, the novel-view synthesis system 106can randomly select four viewpoints in each subset of viewpoints andgenerate aggregated feature representations from the transformed featurerepresentations belonging to those viewpoints.

Furthermore, although one or more embodiments illustrate the novel-viewsynthesis system 106 randomly selecting viewpoints, the novel-viewsynthesis system 106 can utilize a heuristic approach to selectviewpoints from the available viewpoints. For instance, the novel-viewsynthesis system 106 can select viewpoints using a farthest pointsampling approach. Moreover, although, one or more embodimentsillustrate the novel-view synthesis system 106 selecting four viewpointsin each subset of viewpoints, the novel-view synthesis system 106 canselect a various numbers of viewpoints in each subset of viewpoints.

Then, the novel-view synthesis system 106 can fuse multiple aggregatedfeature representations (generated using pooling) by utilizing a GRU togenerate a 3D voxel feature representation that represents an object asa 3D object. For example, FIG. 6B illustrates the novel-view synthesissystem 106 utilizing a GRU to fuse multiple aggregated featurerepresentations. Indeed, as shown in FIG. 6B, the novel-view synthesissystem 106 can input the aggregated feature representations 608 a-608 ninto the GRU 610 (e.g., a 3D GRU) to fuse the aggregated featurerepresentations 608 a-608 n. As further illustrated in FIG. 6B, the GRU610 can fuse the aggregated feature representations 608 a-608 n tooutput a 3D voxel feature representation 612.

Indeed, the lifted and transformed feature representations X _(i) (asdescribed above) provide single-view observations of an object at acamera pose g_(i). The novel-view synthesis system 106 learns a holistic3D voxel representation Z∈

^(c×s×s×s) by integrating the transformed feature representations into avoxel representation. Although, as described above, conventional systemsoften sequentially integrate features extracted from different images ofan object from different viewpoints and this often introducesinaccuracies such as viewpoint biases and convergence problems. In orderto reduce viewpoint biases and improve convergence to generate a moreaccurate 3D voxel representation for an object the novel-view synthesissystem 106 aggregates the transformed feature representations X _(i)from V different viewpoints via both recurrent gated-fusion andconcurrent pooling within each iteration (e.g., k iterations) of voxelrepresentation updates (e.g., as illustrated by FIGS. 6A and 6B).

For instance, in one or more embodiments, the novel-view synthesissystem 106 utilizes a pooling operation to transformed featurerepresentations of a subset of viewpoints using max-pooling. Forinstance, the novel-view synthesis system 106 can generate an aggregatedfeature representation Z^(K)=Max(Z₁ ^(k), Z₂ ^(k), . . . , Z_(V) ^(k))for a subset of viewpoints V in each iteration (1 through k). In someembodiments, the novel-view synthesis system 106 applies a max-poolingoperation along the first dimension (e.g., a feature channel) of inputdeep voxel tensors Z_(j) ^(k)∈

^(c×s×s×s). Although one or more embodiments illustrate the novel-viewsynthesis system 106 utilizing max-pooling, the novel-view synthesissystem 106 can utilize other pooling operations such as mean-pooling.

Then, the novel-view synthesis system 106 can fuse an aggregated featurerepresentation obtained from single view transformation featurerepresentations X _(j) ^(k) belonging to a subset of viewpoints V (e.g.,Z^(k) as described above) into a holistic 3D voxel featurerepresentation Z^(k-1) that is learned from a previous iteration: Z_(j)^(k)=GRU(Z^(k), Z^(k-1)). Indeed, the novel-view synthesis system 106models the 3D voxel feature representation Z as a hidden embedding of a3D-GRU and recurrently updates when more aggregated featurerepresentations (pooled from multiple views) are received. In addition,for a first round of voxel representation aggregation, the novel-viewsynthesis system 106 can initialize Z⁰ with zero values. Indeed, asmentioned above, the novel-view synthesis system 106 can leverage pooledtransformed feature representations from subsets of viewpoints torecurrently update a 3D voxel feature representation output by a 3D-GRUrather than sequentially providing single-view observations at eachiteration. This results in a 3D voxel feature representation with lessviewpoint biases that is capable of providing larger surface coverage ofthe object and, thereby, also stabilizes a recurrent training processfor the novel-view synthesis encoder/decoder architecture.

As mentioned above, the novel-view synthesis system 106 can render a 2Dview using view-dependent frustum feature sufficient sampling andpatch-based rendering. For instance, in order to render a 2D view of atarget image at a given pose (or viewpoint) from the 3D voxel featurerepresentation, the novel-view synthesis system 106 utilizesview-dependent frustum feature sampling, dimensionality reduction of thesampled frustum feature sample, and patch-based neural rendering fromthe sampled frustum feature sample. Indeed, the novel-view synthesissystem 106 can utilize view-dependent frustum feature sampling andpatch-based rendering on a 3D voxel feature representation to display avariety of views (e.g., via a client device) to depict the objectinitially depicted in input images from a novel view.

For instance, FIG. 7 illustrates the novel-view synthesis system 106utilizing view-dependent frustum feature sampling, dimensionalityreduction, and patch-based neural rendering within the novel-viewsynthesis encoder/decoder architecture. In particular, as shown in FIG.7, the novel-view synthesis system 106 can utilize a 3D voxel featurerepresentation 704 determined using concurrent-recurrent voxelaggregation (as described above) to render views of an object.Furthermore, the novel-view synthesis system 106 can input the 3D voxelfeature representation 704 into a 3D U-Net to further complete arepresentation of the 3D voxel feature representation 704 (e.g., priorto using the 3D voxel feature representation for projection).

Moreover, as shown in FIG. 7, the novel-view synthesis system 106 learnstransformation kernel 714. In particular, as illustrated in FIG. 7, thenovel-view synthesis system 106 first inputs a target viewpoint poseg_(m) into a pose tensor G. Then, as shown in FIG. 7, the novel-viewsynthesis system 106 utilizes one or more 3D convolution layers 712 tolearn transformation kernels 714 from the pose tensor G. In addition, asshown in FIG. 7, the novel-view synthesis system 106 projects thetransformation kernels 714 onto the 3D voxel feature representation 704(or a completed 3D voxel representation obtained from a 3D U-Net) toobtain a view-dependent transformed voxel feature Z. Further, as shownin FIG. 7, the novel-view synthesis system 106 samples a frustum featureF_(|g) _(m) from the transformed voxel feature Z.

Indeed, in one or more embodiments, for each target camera pose g_(m),the novel-view synthesis system 106 defines a d×h×w frustum space toenclose the s×s×s cubic voxels where the 3D voxel feature representationZ exists. For instance, a frustum feature can include a multilayer depthmap in the camera coordinates of g_(m). In particular, the novel-viewsynthesis system 106 can map one or more depth pixels within the frustumfeature into the voxel space (e.g., of the 3D voxel featurerepresentation) by inverse-perspective projection and sample atransformed voxel feature Z∈

^(c×s×s×s b)y utilizing differentiable bi-linear interpolation (ordifferentiable tri-linear interpolation) (e.g., with a learnedtransformation kernel and the 3D voxel feature representation). Forinstance, the novel-view synthesis system 106 can sample the transformedvoxel feature Z using the following equation:

Z=B(G(g _(m)))

Y(Z).

For example, the novel-view synthesis system 106 utilizes Y(⋅) as a 3DU-Net (e.g., 3D U-Net 706) to complete the object representation of Z(e.g., the 3D voxel feature representation 704). Furthermore, thenovel-view synthesis system 106 can model view-dependency in therendering phase for observing voxel features at different camera poses.In particular, the novel-view synthesis system 106 utilizes a mappingfunction B(⋅) that utilizes a voxel-camera pose tensor G(g_(m)) as inputand estimates feature transformation kernels (e.g., transformationkernels 714). Indeed, novel-view synthesis system 106 implements themapping function BO as one or more 3D convolution layers (e.g., 3Dconvolution layers 712). As described above, the novel-view synthesissystem 106 can rectify a camera intrinsic matrix when performinginverse-perspective projection (to obtain transformation kernels). Inparticular, the novel-view synthesis system 106 utilizes scaling factors(α, β) as (width, height) ratios between the defined d×h×w frustum spaceand a rendered target image (e.g., T_(|g) _(m) or 2D view 726). Indeed,the novel-view synthesis system 106 can sample frustum features asF_(|g) _(m) ∈

^(c×d×h×w) (e.g., from the transformed voxel feature Z).

In addition, as illustrated in FIG. 7, the novel-view synthesis system106 reduces the dimensionality of the frustum feature F_(|g) _(m) byutilizing a 3D U-Net 718 (e.g., to obtain a visibility estimation) togenerate a lower-dimension frustum feature H_(|g) _(m) . For instance,in some embodiments, the novel-view synthesis system 106 reduces thedimensionality of a sampled frustum feature to collapse 3D informationcorresponding to the frustum feature into a 2D representation. Forexample, the novel-view synthesis system 106 can reduce thedimensionality of a frustum feature by collapsing (or reducing) a depthdimension corresponding to the frustum feature.

In particular, the novel-view synthesis system 106 can reduce thedimensionality of a frustum feature representation (F_(|g) _(m) ) byfirst collapsing the frustum feature representation into depth dimensionreduced frustum features (e.g., lower-dimension frustum features) H_(|g)_(m) ∈

^(c×h×w). For instance, the novel-view synthesis system 106 can utilizeweighted average feature pooling upon the depth dimension of a frustumfeature representation to reduce the frustum feature representation(F_(|g) _(m) ) into lower dimension frustum features H_(|g) _(m) .Indeed, the novel-view synthesis system 106 can reduce the depthdimension of a frustum feature to estimate frustum feature visibilityreasoning (e.g., for better patch rendering from the frustum featurebecause the frustum feature is a deep multi-plane representation of theobject).

Indeed, the novel-view synthesis system 106 can reduce the frustumfeature representation (F_(|g) _(m) ) into lower dimension frustumfeatures H_(|g) _(m) using the following algorithm:

H _(|g) _(m) =Avg[F _(|g) _(m) ⊗O(F _(|g) _(m) )]_(|dim=1)

in which Avg[⋅]_(|dim=1) indicates weighted average feature poolingalong the second dimension (e.g., depth) of the c×d×h×w input tensor(e.g., the frustum feature representation F_(|g) _(m) ). Furthermore, inreference to the above equation, the novel-view synthesis system 106utilizes ⊗ as an element-wise multiplication with the first dimensionbroadcasting between F_(|g) _(m) ∈

^(c×d×h×w) and O(⋅)

^(1×d×h×w).

In particular, the novel-view synthesis system 106 implements O(⋅)∈

^(1×d×h×w as) a 3D U-Net with skip connections (e.g., 3D U-Net 718) thatoutputs a frustum visibility estimation corresponding to a targetviewpoint gm (e.g., target viewpoint camera pose 708) to addinterpretability in the view rendering process. In one or moreembodiments, the novel-view synthesis system 106 utilizes the frustumvisibility estimation to compute pseudo-depth maps which explain severalrendering artifacts, which in turn enables the novel-view synthesissystem 106 to reduce empty spaces and/or other artifacts such asaliasing and holes in novel views compared to conventional graphicssystems.

Subsequently, as shown in FIG. 7, the novel-view synthesis system 106samples frustum feature patches {h^(n)} from the lower-dimension frustumfeature H_(|g) _(m) (e.g., as 2D feature patches). For instance, asdescribed above, the novel-view synthesis system 106 can sample frustumfeature patches similarly to sampling image patches (e.g., in FIG. 4).In particular, the novel-view synthesis system 106 can divide thelower-dimension frustum feature (e.g., {h^(n)}) into frustum featurepatches (e.g., {h^(n)}_(n=1) ^(N)) by utilizing a sliding windowapproach (with overlaps) along the width and height of thelower-dimension frustum feature. Indeed, the novel-view synthesis system106 can utilize a stochastic, heuristic, or random sampling strategy tosample frustum feature patches as described above in regard to samplingimage patches. Furthermore, as previously mentioned, by sampling frustumfeature patches, the novel-view synthesis system 106 can utilize fewer2D U-Net parameters, reduce the complexity of large image contextmodeling, and model or render images at arbitrarily large resolutionsfrom a frustum feature (for greater detail).

Then, as shown in FIG. 7, the novel-view synthesis system 106 utilizes a2D U-Net 724 on the frustum feature patches {h^(n)} to render imagepatches {{circumflex over (P)}^(n)}. Indeed, the novel-view synthesissystem 106 can blend the rendered image patches {{circumflex over(P)}^(n)} to render a 2D view 728 of the object from the targetviewpoint (e.g., as a 3D model). For instance, the novel-view synthesissystem 106 utilizes a 2D U-Net to conduct patch neural rendering:h^(n)→{circumflex over (P)}^(n). Furthermore, the novel-view synthesissystem 106 can blend (or composite) all N rendered patches {{circumflexover (P)}^(n)}_(n=1) ^(N) into a target image raster. Furthermore, thenovel-view synthesis system 106 can crop overlapped regions of thecomposited patches {{circumflex over (P)}^(n)}_(n=1) ^(N) to reduce seamartifacts.

Indeed, the novel-view synthesis system 106 can display the composited(stitched) patches {{circumflex over (P)}^(n)}_(n=1) ^(N) as a rendered2D view of the object (e.g., {circumflex over (T)}_(|g) _(m) ).

Indeed, utilizing the novel-view synthesis encoder/decoder architectureas described above, the novel-view synthesis system 106 can render 2Dviews from a variety of target viewpoints of an object. As such, thenovel-view synthesis system 106 can represent an object as a 3D objectby smoothly interpolating between viewpoints of the object usingrendered 2D views from the various target viewpoints. Indeed, thenovel-view synthesis system 106 can display a rendered view of theobject as a 3D object and, upon receiving a target viewpoint from aclient device, the novel-view synthesis system 106 can update therendered view to display the object from the target viewpoint.

The novel-view synthesis system 106 utilizes a novel-view synthesisencoder-decoder architecture to learn a volumetric 3D representation ofan object using digital images of the object from multiple viewpoints torender novel views of the object as described by FIGS. 4-7. Indeed, FIG.8 illustrates the novel-view synthesis encoder-decoder architectureutilized by the novel-view synthesis system 106. Specifically, FIG. 8illustrates the novel-view synthesis system 106 sampling image patchesfrom images and generating view-dependent transformed featurerepresentations from the image patches in a first phase 802 or encoder.Then, FIG. 8 illustrates the novel-view synthesis system 106 generatinga 3D voxel feature representation using concurrent-recurrent aggregationof the transformed feature representations in the second phase 804 orbottleneck. Furthermore, as shown in FIG. 8, the novel-view synthesissystem 106 renders a 2D view 808 (e.g., a novel view) of the objectusing the 3D voxel feature representation via view-dependent frustumsampling and patch-based neural rendering in the third phase 806 ordecoder.

In addition, the description above describes the novel-view synthesissystem 106 utilizing the novel-view synthesis encoder-decoderarchitecture in an inference stage (e.g., post training). In someembodiments, the novel-view synthesis system 106 can also train thenovel-view synthesis encoder-decoder architecture. Indeed, thenovel-view synthesis system 106 trains the novel-view synthesisencoder-decoder architecture using a total loss for the entire pipelineof the architecture (e.g., trained jointly). Furthermore, the novel-viewsynthesis system 106 trains the novel-view synthesis encoder-decoderarchitecture without a supervised 3D model by using a 2D loss function(e.g., an image reconstruction loss).

For example, the novel-view synthesis system 106 can utilize trainingdata of an object that consists of M multi-view images {I_(i),g_(i)}_(i=1) ^(M) in which I_(i):D∪

² is a digital image captured at a pose g_(i)∈

^(4×4) (e.g., computed using structure-from-motion). During a trainingphase, the novel-view synthesis system 106 can sample multi-view imagesinto tuples of {S_(i), T_(i) ⁰, T_(i) ¹}_(i=1) ^(M) in which S_(i)represents source images and T_(i) represents rendered images. Duringeach training step, the novel-view synthesis system 106 can update thenetworks of the novel-view synthesis encoder-decoder architecture usingan L^(l) reconstruction loss upon predicted target views (e.g., renderedviews) {({circumflex over (T)}_(j) ⁰, {circumflex over (T)}_(j)¹)}_(j=1) ^(V) while accepting multiple source images {S_(j)}_(j=1) ^(V)as input, to improve the accuracy and optimize the novel-view synthesisencoder-decoder architecture (e.g., using back-propagation).

For instance, the novel-view synthesis system 106 can determine an L^(l)reconstruction loss by utilizing rendered image patches (in accordancewith one or more embodiments) and ground truth image patches frommultiple source images {S_(j)}_(j=1) ^(V). In particular, the novel-viewsynthesis system 106 can determine an L^(l) reconstruction loss for thewhole network (e.g., encoder, bottleneck (3D-GRU and max-pooling),decoder) utilizing the following L^(l) reconstruction loss function:

${L\left( {{\overset{\hat{}}{P}}^{n},P^{n}} \right)} = {\lambda*\frac{\Sigma_{n = 1}^{N^{\prime}}\Sigma_{a,b}{{{\overset{\hat{}}{P}}_{a,b}^{n} - P_{a,b}^{n}}}_{1}}{N^{\prime}*D}}$

in which λ represents a weight, {circumflex over (P)}^(n) represents arendered image patch, and P^(n) represents a ground-truth patch.Furthermore, in reference to the above L^(l) reconstruction lossequation, (a, b) represent pixel indices within an image patch and Drepresents the pixel number of an image patch.

As mentioned above, the novel-view synthesis system 106 can quickly andaccurately synthesizes novel views for an object based on a 3D voxelfeature representation. For instance, experimenters utilized thenovel-view synthesis encoder-decoder architecture in accordance with oneor more embodiments to compare results with DeepVoxels referred tohereinbelow as the current state of the art (SAT). Indeed, thenovel-view synthesis encoder-decoder architecture in accordance with oneor more embodiments, rendered more accurate 3D models with smootherinterpolations compared to other methods. For instance, the followingTable 1 demonstrates Peak Signal-to-noise Ratio (PSNR) and StructuralSimilarity Index (SSIM) values on outputs from the DeepVoxels method andthe novel-view synthesis encoder-decoder architecture in accordance withone or more embodiments of the present disclosure. For fairness ofcomparison, the experimenters used the same dataset and evaluation SSIMand PSNR as DeepVoxels. As shown by Table 1, the novel-view synthesisencoder-decoder architecture PSNR and SSIM values indicate animprovement in accuracy compared to the current state of the art. Inparticular, Table 1 shows implementations of the present disclosureoutperform the current state of the art by 22% PSNR improvement and 33%SSIM error reduction.

TABLE 1 Vase Chair Cube Method PSNR/SSIM PSNR/SSIM PSNR/SSIM SAT27.99/0.96 33.45/0.99 28.42/0.97 Novel-view 32.91/0.98 40.87/0.9936.51/0.99 Synthesis System

Not only do implementations of the novel-view synthesis system 106provide increased accuracy of the current state of the art,implementations of the novel-view synthesis system 106 can do so withreduced training times and data. As such, implementations of thenovel-view synthesis system 106 provide technical improvements tocomputing devices by reducing the amount of storage, processing power,and processing time to perform novel-view synthesis.

For example, the current state of the art requires a large number ofmulti-view images (e.g. around 500) to learn a faithful deeprepresentation of an object. Implementations of the novel-view synthesissystem 106 can learn to produce high-fidelity output even with a limitednumber of views. For example, the experimenters utilized full-size, ⅓,1/16 and 1/48 of the DeepVoxels training data. The results in PSNR areshown in Table 2 below. Implementations of the novel-view synthesissystem 106 outperforms the current state of the art in all conditions.Indeed, as shown by Table 2, implementations of the novel-view synthesissystem 106 trained on ⅓ of the dataset outperform the current state ofthe art trained on the full training data. As such, implementations ofthe novel-view synthesis system 106 demonstrate promising results forreal-world applications where only few images are available for 3Dobject representation learning. For example, camera rig based imagecapture systems.

TABLE 2 Full Data ⅓ Data 1/16 Data 1/48 Data Method PSNR PSNR PSNR PSNRSAT 30.55 28.09 26.06 19.35 Novel-view Synthesis 37.31 33.34 27.87 20.71System

The results from Tables 1 and 2 were generated utilizing all four of thetechnical advances described above in relation to FIG. 3. As discussedabove, however, each individual technical advancement (e.g.,low-complexity patch modeling, view-dependent voxel featuretransformation, concurrent-recurrent voxel feature aggregation, andfrustum representation sufficient sampling) individually providesbenefits and technological improvements over the current state of theart.

In particular, Table 3 below illustrates the increase in accuracy ofusing patch modeling versus full-image modeling in PSNR. In addition tothe increase in accuracy, the patch-based pipeline reduces the imagecontext modeling complexity, halves U-Net parameters used in featureextraction and neural rendering as shown by Table 3, and provides anextensible framework for applying patch sampling techniques in order tolet the network focus more on rich-texture regions.

TABLE 3 Parameters in Parameters in millions for millions for ContextChair Cube Feature Neural Modeling Scale PSNR PSNR Extraction RenderingFull-Image 38.73 35.35 92.2 108.9 Patch 40.43 36.27 40.3 56.9

Table 4 below illustrates comparisons between results without and withfeature transformation kernels based voxel view-dependency modelingutilizing the novel-view synthesis system 106. The experimenters used 30training images for each object. As shown, the explicit view-dependencymodeling is most effective when objects have fine-scale geometry (e.g.,pedestal, chair) and limited training views. In any event, Table 4demonstrates how the use of view-dependent voxel feature transformationcan increase accuracy.

TABLE 4 Pedestal Chair Cube Method PSNR PSNR PSNR Without View-Dependent29.84 28.89 25.19 Transformation With View-Dependent 30.83 29.45 25.43Transformation

With reference to concurrent-recurrent voxel feature aggregation, theresults shown in Table 5 indicate concurrent-recurrent voxelrepresentation aggregation of 4 views and 8 views can lead to bettervisual quality for novel-view rendering and significantly reducedtraining time when compared to no aggregation (e.g., 1 view). Table 5further establishes that concurrent-recurrent voxel representationaggregation is most effective when view number increases from 1 to 4 andstarts to become less effective when at 8 views. Thus, in the benchmarkresults shown provided herein, the experimenters used 4 viewsconsidering the trade-off between performance gains and GPU sizeconstraints.

TABLE 5 Vase Pedestal Chair Cube Training Time Views PSNR PSNR PSNR PSNRHours 1 29.84 32.35 33.45 28.42 ~71 4 30.30 34.64 35.97 31.97 ~24 829.45 35.54 37.79 31.65 ~19

Table 6 illustrates the improvements of frustum representationsufficient sampling. The state of the art uses 32×32 sampling sizes dueto GPU memory constraints. As such by Table 6, sufficient frustumsampling from the deep voxel features can substantially improve thevisual quality of the rendering with sharper details than the currentstate of the art. The frustum representation sampling sizes aredetermined by height/width of the depth dimension reduced frustumfeature maps. For the benchmark results shown provided herein, theexperimenters used 128×128 sampling. The modification of the frustumstructure addresses a sampling challenge of the voxel-to-frustum featureprojection procedure. One explanation is that though voxels have lowspatial resolution, they contain high dimensional deep features,encoding both of an object's texture and shape information. Thereforethe differentiable tri-linear interpolation based frustum sufficientsampling process enforces strong supervision on the deep voxel features,and eventually helps to encode more fine-scale details into the learned3D voxel feature representation.

TABLE 6 Sampling Sizes Vase Pedestal Chair Cube h × w PSNR PSNR PSNRPSNR 32 × 32 29.84 32.35 33.45 28.42 (SAT) 64 × 64 30.30 34.64 35.9731.97 128 × 128 29.45 35.54 37.79 31.65

Turning now to FIG. 9, additional detail will be provided regardingcomponents and capabilities of one or more embodiments of the novel-viewsynthesis system. In particular, FIG. 9 illustrates an embodiment of anexample novel-view synthesis system 106 executed by a computing device900 (e.g., the server device(s) 102). As shown by the embodiment of FIG.9, the computing device 900 can include or host the digital graphicssystem 104 and the novel-view synthesis system 106. The novel-viewsynthesis system 106 can include a digital image manager 902, atransformed feature representation generator 904, a voxel featurerepresentation generator 906, an object view renderer 908, an objectview display manager 910, and a storage manager 912 which can includeimage data 914, feature representation data 916, transformation kerneldata 918, voxel feature representation data 920, and rendering data 922.

As just mentioned, and as illustrated in the embodiment of FIG. 9, thenovel-view synthesis system 106 can include the digital image manager902. For example, the digital image manager 902 can receive and/orobtain a plurality of digital images depicting an object from variousviewpoints as described above (e.g., in relation to FIG. 2).Furthermore, the digital image manager 902 can sample image patches fromdigital images of the plurality of digital images as described above(e.g., in relation to FIG. 4). In addition, the digital image manager902 can determine camera pose information for the digital images of theplurality of digital images as described above (e.g., in relation toFIG. 5).

Moreover, as shown in FIG. 9, the novel-view synthesis system 106 caninclude the transformed feature representation generator 904. Forinstance, the transformed feature representation generator 904 canextract feature representations from digital image patches (or digitalimages) for one or more viewpoints as described above (e.g., in relationto FIG. 5). Additionally, the transformed feature representationgenerator 904 can learn transformation kernels from camera poseinformation corresponding to images as described above (e.g., inrelation to FIG. 5). In addition, the transformed feature representationgenerator 904 can generate a transformed feature representation for aparticular viewpoint of an object by applying transformation kernels tofeature representations as described above (e.g., in relation to FIGS.5A and 5B).

Furthermore, as shown in FIG. 9, the novel-view synthesis system 106 caninclude the voxel feature representation generator 906. For instance,the voxel feature representation generator 906 can generate a pluralityof aggregated feature representations by pooling feature representationsbelonging to subsets of viewpoints (e.g., concurrently pooling) asdescribed above (e.g., in relation to FIG. 6A). Moreover, the voxelfeature representation generator 906 can generate a three-dimensionalvoxel feature representation by fusing a plurality of aggregated featurerepresentations (e.g., recurrently fusing the pooled featurerepresentations) as described above (e.g., in relation to FIG. 6B).

In addition, as shown in FIG. 9, the novel-view synthesis system 106 caninclude the object view renderer 908. For example, the object viewrenderer 908 can sample view-dependent frustum feature samples from a 3Dvoxel feature representation using transformation kernels as describedabove (e.g., in relation to FIG. 7). Moreover, the object view renderer908 can utilize patch-based neural rendering of the sampled frustumfeatures to render views of a 3D object represented by the 3D voxelfeature representation as described above (e.g., in relation to FIG. 7).

Furthermore, as shown in FIG. 9, the novel-view synthesis system 106 caninclude the object view display manager 910. For instance, the objectview display manager 910 can display views of an object that arerendered using the novel-view synthesis encoder/decoder architecture asdescribed above (e.g., in relation to FIGS. 2 and 7). In addition, theobject view display manager 910 can update a displayed view of an objectaccording to a selected viewpoint to represent the object as a 3D objectas described above (e.g., in relation to FIGS. 2 and 7).

Additionally, as shown in FIG. 9, the novel-view synthesis system 106can include the storage manager 912. In some embodiments, the storagemanager 912 can be implemented by one or more memory devices. Thestorage manager 912 can maintain data to perform one or more functionsof the novel-view synthesis system 106. As shown in FIG. 9, the storagemanager 912 can include the image data 914 (e.g., digital images,digital image patches, camera pose information, viewpoint information),the feature representation data 916 (e.g., lifted featurerepresentations, transformed feature representations, feature map data),the transformation kernel data 918 (e.g., camera pose tensorinformation, 3D convolution layers, transformation kernels), the voxelfeature representation data 920 (e.g., 3D voxel feature representations,GRU, aggregated feature representations, 3D U-Net data), and renderingdata 922 (e.g., 2D views, frustum features, frustum feature patches,neural renderer data).

Each of the components 902-922 of the computing device 900 (e.g., thecomputing device 900 implementing the novel-view synthesis system 106),as shown in FIG. 9, may be in communication with one another using anysuitable technology. The components 902-922 of the computing device 900can comprise software, hardware, or both. For example, the components902-922 can comprise one or more instructions stored on acomputer-readable storage medium and executable by processor of one ormore computing devices. When executed by the one or more processors, thecomputer-executable instructions of the novel-view synthesis system 106(e.g., via the computing device 900) can cause a client device and/orserver device to perform the methods described herein. Alternatively,the components 902-922 and their corresponding elements can comprisehardware, such as a special purpose processing device to perform acertain function or group of functions. Additionally, the components902-922 can comprise a combination of computer-executable instructionsand hardware.

Furthermore, the components 902-922 of the novel-view synthesis system106 may, for example, be implemented as one or more operating systems,as one or more stand-alone applications, as one or more modules of anapplication, as one or more plug-ins, as one or more library functionsor functions that may be called by other applications, and/or as acloud-computing model. Thus, the components 902-922 may be implementedas a stand-alone application, such as a desktop or mobile application.Furthermore, the components 902-922 may be implemented as one or moreweb-based applications hosted on a remote server. The components 902-922may also be implemented in a suite of mobile device applications or“apps.” To illustrate, the components 902-922 may be implemented in anapplication, including but not limited to, ADOBE PHOTOSHOP, ADOBEILLUSTRATOR, or ADOBE SUBSTANCE. “ADOBE,” “ADOBE PHOTOSHOP,” “ADOBEILLUSTRATOR,” or “ADOBE SUBSTANCE” are either registered trademarks ortrademarks of Adobe Inc. in the United States and/or other countries.

FIGS. 1-9, the corresponding text, and the examples provide a number ofdifferent methods, systems, devices, and non-transitorycomputer-readable media of the novel-view synthesis system 106. Inaddition to the foregoing, one or more embodiments can also be describedin terms of flowcharts comprising acts for accomplishing a particularresult, as shown in FIGS. 10-12. The acts shown in FIGS. 10-12 may beperformed in connection with more or fewer acts. Further, the acts maybe performed in differing orders. Additionally, the acts describedherein may be repeated or performed in parallel with one another orparallel with different instances of the same or similar acts. The actsof FIGS. 10-12 can be performed as part of a method (e.g., in a digitalmedium environment of computational graphics). Alternatively, anon-transitory computer-readable medium can comprise instructions that,when executed by one or more processors, cause a computing device toperform the acts of FIGS. 10-12. In some embodiments, a system can beconfigured to perform the acts of FIGS. 10-12.

As mentioned above, FIG. 10 illustrates a flowchart of a series of acts1000 for generating a three-dimensional voxel feature representation ofan object that enables rendering a novel-view of the object inaccordance with one or more embodiments. While FIG. 10 illustrates actsaccording to one embodiment, alternative embodiments may omit, add to,reorder, and/or modify any of the acts shown in FIG. 10.

As shown in FIG. 10, the series of acts 1000 include an act 1010 ofgenerating a plurality of feature representations of an object, whereeach feature representation corresponds to one of multiple viewpoints.In particular, the act 1010 can include extracting feature maps fromdigital images of a plurality of digital images depicting an object fromthe multiple viewpoints. More particularly, act 1010 can involveextracting the feature maps utilizing a 2D U-Net. Furthermore, the act1010 can include lifting features from the feature maps. Act 1010 caninvolve lifting features from the feature maps utilizing camera poseinformation for the digital image from which the feature map wasextracted. Each feature representation from the plurality of featurerepresentations can correspond to a particular viewpoint from themultiple viewpoints.

The act 1010 can further involve learning a plurality of convolutionaltransformation kernels utilizing camera pose information for theplurality of digital images. The act 1010 can then involve generatingthe plurality of feature representations by generating a plurality oflifted feature representations and applying convolutional transformationkernels, from the plurality of convolutional transformation kernels thatcorrespond to particular digital images, to the lifted featurerepresentations to generate transformed feature representations.

In one or more embodiments, act 1010 can be performed utilizing entiredigital images or downsampled entire digital images. In alternativeembodiments, act 1010 can be performed utilizing image patches. Forexample, act 1010 can involve sampling a plurality of 2D digital imagepatches from each digital image. Act 1010 can also involve generatingthe feature representations for the multiple viewpoints by liftingfeatures from the 2D digital image patches.

As shown in FIG. 10, the series of acts 1000 include an act 1020 ofgenerating a plurality of aggregated feature representations byconcurrently aggregating the plurality of feature representations. Inparticular, the act 1020 can include generating a plurality ofaggregated feature representations by concurrently aggregating featurerepresentations belonging to subsets of viewpoints from the plurality offeature representations. For example, act 1020 can involve generatingthe plurality of aggregated feature representations by max poolingfeature representations belonging to the subsets of viewpoints from theplurality of feature representations. Act 1020 can further involveselecting the subsets of viewpoints by randomly selecting a thresholdnumber of viewpoints from the multiple viewpoints. Additionally, act1020 can involve generating the plurality of aggregated featurerepresentations by pooling feature representations (or transformedfeature representations) belonging to the subsets of viewpoints from theplurality of feature representations (or a plurality of transformedfeature representations).

As shown in FIG. 10, the series of acts 1000 include an act 1030 ofgenerating a 3D voxel feature representation by recurrently aggregatingthe plurality of aggregated feature representations. In particular, theact 1030 can include recurrently aggregating the plurality of aggregatedfeature representations utilizing a 3D gated recurrent unit (GRU).

The acts 1000 can further involve rendering a 2D view of an objectutilizing the 3D voxel feature representation. In particular, the acts1000 can include rendering, for display, a 2D view depicting the objectfrom a target viewpoint utilizing the 3D voxel feature representation.Furthermore, the acts 1000 can include rendering, for display, a 2D viewdepicting an object from a particular viewpoint utilizing the 3D voxelfeature representation and a convolutional transformation kernel fromthe target viewpoint. In addition, the acts 1000 can include rendering a2D view by utilizing a convolutional transformation kernel from thetarget viewpoint with the 3D voxel feature representation to sample afrustum feature and rendering the 2D view by utilizing a neural rendereron the frustum feature.

Moreover, the acts 1000 can include generating a 2D view from the 3Dvoxel feature representation by sampling a frustum feature utilizing a3D voxel feature representation and a convolutional transformationkernel learned from a target viewpoint. Furthermore, the acts 1000 caninclude determining a lower-dimension frustum feature from a frustumfeature by reducing a dimensionality of the frustum feature. Inaddition, acts 1000 can include sampling a set of frustum featurepatches from a lower-dimension frustum feature. Furthermore, the acts1000 can include rendering a 2D digital image from the target viewpointutilizing a neural renderer on the set of frustum feature patches.

In addition, the acts 1000 can include generating a transformed voxelfeature by applying a convolutional transformation kernel from thetarget viewpoint on the 3D voxel feature representation. Moreover, theacts 1000 can include sampling a frustum feature from a transformedvoxel feature. In addition, the acts 1000 can include reducing adimensionality of a frustum feature by utilizing average feature poolingon a depth dimension of the frustum feature. Additionally, the acts 1000can include sampling a set of frustum feature patches from alower-dimension frustum feature utilizing stochastic sampling. Moreover,the acts 1000 can include rendering a 2D digital image for a 2D view byutilizing a neural renderer to render individual image patches from aset of frustum feature patches and blending the individual image patcheswhile using overlaps corresponding to the individual image patches.

FIG. 11 illustrates a flowchart of a series of acts 1100 for rendering anovel-view from a plurality of digital images in accordance with one ormore embodiments. While FIG. 11 illustrates acts according to oneembodiment, alternative embodiments may omit, add to, reorder, and/ormodify any of the acts shown in FIG. 11. As shown in FIG. 11, the seriesof acts 1100 include an act 1110 of generating lifted featurerepresentations of an object for multiple viewpoints. More particularly,act 1110 can involve generating the lifted feature representations ofthe object from a plurality of two-dimensional (2D) digital imagesdepicting the object from multiple viewpoints. Each of the liftedfeature representations correspond to a particular viewpoint from themultiple viewpoints. More particular, act 1110 can involve extractingfeature maps from the 2D digital images utilizing a 2D U-Net. Act 1110can also involve lifting features from the feature maps utilizing thecamera pose information for the 2D digital images. Still further, act1110 can involve generating the lifted feature representations bysampling a plurality of 2D digital image patches from the 2D digitalimages; extracting feature maps from the plurality of 2D digital imagepatches; and lifting features from the feature maps. Additionally, theact 1110 can include sampling a plurality of 2D digital image patchesutilizing stochastic sampling to select a subset of patches from a setof 2D digital image patches.

As shown in FIG. 11, the series of acts 1100 include an act 1120 oflearning convolutional transformation kernels for the multipleviewpoints. In particular, the act 1120 can include learning theconvolutional transformation kernel for the viewpoints utilizing camerapose information from the 2D digital images. For example, act 1120 caninvolve learning the convolutional transformation kernel for aparticular viewpoint by applying one or more 3D convolutional layers tothe camera pose information for the 2D digital image corresponding tothe particular viewpoint.

As shown in FIG. 11, the series of acts 1100 include an act 1130 ofgenerating transformed feature representations by applying theconvolutional transformation kernels to the lifted featurerepresentations. In particular, the act 1130 can include performing a 3Dconvolution operation between the convolutional transformation kernelsand the lifted feature representations. In other words, act 1130 caninvolve performing a 3D convolution operation between a respectiveconvolutional transformation kernel and lifted feature representationpair.

As shown in FIG. 11, the series of acts 1100 include an act 1140 ofgenerating a 3D voxel feature representation utilizing the transformedfeature representations. Moreover, the act 1140 can include concurrentlyand recurrently aggregating the transformed feature representations. Forexample, act 1140 can involve generating a plurality of aggregatedfeature representations by pooling transformed feature representationsbelonging to subsets of viewpoints. Act 1140 can include selectingsubsets of viewpoints by randomly selecting a threshold number ofviewpoints from the multiple viewpoints. Furthermore, the act 1140 caninclude generating the plurality of aggregated feature representationsutilizing max pooling on the lifted feature representations belonging tothe subsets of viewpoints. Additionally, the act 1140 can include fusingthe plurality of aggregated feature representations utilizing a 3D gatedrecurrent unit (GRU).

As shown in FIG. 11, the series of acts 1100 include an act 1150 ofrendering a 2D view depicting the object from a target viewpointutilizing the 3D voxel feature representation. In particular, the act1150 can include rendering, for display, a 2D view depicting the objectfrom the target viewpoint utilizing the 3D voxel feature representationand a convolutional transformation kernel for the target viewpoint. Inaddition, the act 1150 can include rendering the 2D view by utilizingthe convolutional transformation kernel from the target viewpoint withthe 3D voxel feature representation to sample a frustum feature andrendering the 2D view utilizing a neural renderer on the frustumfeature. Furthermore, the act 1150 can include determining alower-dimension frustum feature from a frustum feature by reducing adimensionality of the frustum feature. In addition, the act 1150 caninclude sampling a set of frustum feature patches from a lower-dimensionfrustum feature. Furthermore, the act 1150 can include rendering a 2Ddigital image utilizing a neural renderer on a set of frustum featurepatches.

As mentioned above, FIG. 12 illustrates a flowchart of a series of acts1200 for rendering a novel-view from a plurality of digital images inaccordance with one or more embodiments. While FIG. 12 illustrates actsaccording to one embodiment, alternative embodiments may omit, add to,reorder, and/or modify any of the acts shown in FIG. 12. As shown inFIG. 12, the series of acts 1200 include an act 1210 of generating a 2Dview from a 3D voxel feature representation of an object to depict theobject from a target viewpoint. In particular, act 1210 can involve aseries of sub-acts.

In particular, the act 1212 can include sampling a frustum featureutilizing the 3D voxel feature representation and a convolutionaltransformation kernel learned for the target viewpoint. Act 1214 caninclude determining a lower-dimension frustum feature from the frustumfeature by reducing the dimensionality of the frustum feature. Act 1216can involve sampling a set of frustum feature patches from thelower-dimension frustum feature. Act 1218 can involve applying a neuralrenderer to the set of frustum feature patches.

The series of acts 1200 can further include generating a transformedvoxel feature by applying the convolutional transformation kernel fromthe target viewpoint on the 3D voxel feature representation. Moreover,the series of acts 1200 can include sampling a frustum feature from atransformed voxel feature. In addition, the series of acts 1200 caninclude reducing a dimensionality of a frustum feature by utilizingaverage feature pooling on a depth dimension of the frustum feature.Additionally, the series of acts 1200 can include sampling a set offrustum feature patches from a lower-dimension frustum feature utilizingstochastic sampling. Moreover, the series of acts 1200 can includerendering the 2D digital image utilizing a neural renderer to renderindividual image patches from the set of frustum feature patches andblending the individual image patches while using overlaps correspondingto the individual image patches.

Optionally, the series of acts 1200 includes generating the 3D voxelfeature representation. In such implementations, the series of acts 1200can involve sampling a plurality of two-dimensional (2D) digital imagepatches from a plurality of 2D digital images depicting the object frommultiple viewpoints. The series of acts 1200 can also involve generatingfeature representations for the multiple viewpoints by extractingfeatures from the 2D digital image patches. The series of acts 1200 canfurther include aggregating the feature representations generated fromthe plurality of 2D digital image patches.

The series of acts 1200 can also involve learning convolutionaltransformation kernels utilizing camera pose information for each of themultiple viewpoints. The series of acts 1200 can then involve generatingtransformed feature representations by applying the convolutionaltransformation kernels to the feature representations by viewpoint. Theseries of acts 1200 can also involve generating the 3D voxel featurerepresentation utilizing the transformed feature representations. Morespecifically, the series of acts 1200 can involve generating the 3Dvoxel feature representation utilizing the transformed featurerepresentations by generating a plurality of aggregated featurerepresentations by concurrently aggregating transformed featurerepresentations belonging to subsets of viewpoints from the plurality oftransformed feature representations. The series of acts 1200 can theninvolve recurrently aggregating the plurality of aggregated featurerepresentations utilizing a gated recurrent unit (GRU).

Embodiments of the present disclosure may comprise or utilize a specialpurpose or general-purpose computer including computer hardware, suchas, for example, one or more processors and system memory, as discussedin greater detail below. Embodiments within the scope of the presentdisclosure also include physical and other computer-readable media forcarrying or storing computer-executable instructions and/or datastructures. In particular, one or more of the processes described hereinmay be implemented at least in part as instructions embodied in anon-transitory computer-readable medium and executable by one or morecomputing devices (e.g., any of the media content access devicesdescribed herein). In general, a processor (e.g., a microprocessor)receives instructions, from a non-transitory computer-readable medium,(e.g., memory), and executes those instructions, thereby performing oneor more processes, including one or more of the processes describedherein.

Computer-readable media can be any available media that can be accessedby a general purpose or special purpose computer system.Computer-readable media that store computer-executable instructions arenon-transitory computer-readable storage media (devices).Computer-readable media that carry computer-executable instructions aretransmission media. Thus, by way of example, and not limitation,embodiments of the disclosure can comprise at least two distinctlydifferent kinds of computer-readable media: non-transitorycomputer-readable storage media (devices) and transmission media.

Non-transitory computer-readable storage media (devices) includes RAM,ROM, EEPROM, CD-ROM, solid state drives (“SSDs”) (e.g., based on RAM),Flash memory, phase-change memory (“PCM”), other types of memory, otheroptical disk storage, magnetic disk storage or other magnetic storagedevices, or any other medium which can be used to store desired programcode means in the form of computer-executable instructions or datastructures and which can be accessed by a general purpose or specialpurpose computer.

A “network” is defined as one or more data links that enable thetransport of electronic data between computer systems and/or modulesand/or other electronic devices. When information is transferred orprovided over a network or another communications connection (eitherhardwired, wireless, or a combination of hardwired or wireless) to acomputer, the computer properly views the connection as a transmissionmedium. Transmissions media can include a network and/or data linkswhich can be used to carry desired program code means in the form ofcomputer-executable instructions or data structures and which can beaccessed by a general purpose or special purpose computer. Combinationsof the above should also be included within the scope ofcomputer-readable media.

Further, upon reaching various computer system components, program codemeans in the form of computer-executable instructions or data structurescan be transferred automatically from transmission media tonon-transitory computer-readable storage media (devices) (or viceversa). For example, computer-executable instructions or data structuresreceived over a network or data link can be buffered in RAM within anetwork interface module (e.g., a “NIC”), and then eventuallytransferred to computer system RAM and/or to less volatile computerstorage media (devices) at a computer system. Thus, it should beunderstood that non-transitory computer-readable storage media (devices)can be included in computer system components that also (or evenprimarily) utilize transmission media.

Computer-executable instructions comprise, for example, instructions anddata which, when executed by a processor, cause a general-purposecomputer, special purpose computer, or special purpose processing deviceto perform a certain function or group of functions. In someembodiments, computer-executable instructions are executed by ageneral-purpose computer to turn the general-purpose computer into aspecial purpose computer implementing elements of the disclosure. Thecomputer-executable instructions may be, for example, binaries,intermediate format instructions such as assembly language, or evensource code. Although the subject matter has been described in languagespecific to structural features and/or methodological acts, it is to beunderstood that the subject matter defined in the appended claims is notnecessarily limited to the described features or acts described above.Rather, the described features and acts are disclosed as example formsof implementing the claims.

Those skilled in the art will appreciate that the disclosure may bepracticed in network computing environments with many types of computersystem configurations, including, personal computers, desktop computers,laptop computers, message processors, hand-held devices, multi-processorsystems, microprocessor-based or programmable consumer electronics,network PCs, minicomputers, mainframe computers, mobile telephones,PDAs, tablets, pagers, routers, switches, and the like. The disclosuremay also be practiced in distributed system environments where local andremote computer systems, which are linked (either by hardwired datalinks, wireless data links, or by a combination of hardwired andwireless data links) through a network, both perform tasks. In adistributed system environment, program modules may be located in bothlocal and remote memory storage devices.

Embodiments of the present disclosure can also be implemented in cloudcomputing environments. As used herein, the term “cloud computing”refers to a model for enabling on-demand network access to a shared poolof configurable computing resources. For example, cloud computing can beemployed in the marketplace to offer ubiquitous and convenient on-demandaccess to the shared pool of configurable computing resources. Theshared pool of configurable computing resources can be rapidlyprovisioned via virtualization and released with low management effortor service provider interaction, and then scaled accordingly.

A cloud-computing model can be composed of various characteristics suchas, for example, on-demand self-service, broad network access, resourcepooling, rapid elasticity, measured service, and so forth. Acloud-computing model can also expose various service models, such as,for example, Software as a Service (“SaaS”), Platform as a Service(“PaaS”), and Infrastructure as a Service (“IaaS”). A cloud-computingmodel can also be deployed using different deployment models such asprivate cloud, community cloud, public cloud, hybrid cloud, and soforth. In addition, as used herein, the term “cloud-computingenvironment” refers to an environment in which cloud computing isemployed.

FIG. 13 illustrates a block diagram of an example computing device 1300that may be configured to perform one or more of the processes describedabove. One will appreciate that one or more computing devices, such asthe computing device 1300 may represent the computing devices describedabove (e.g., computing device 900, server device(s) 102 and clientdevices 130 a-130 n). In one or more embodiments, the computing device1300 may be a mobile device (e.g., a mobile telephone, a smartphone, aPDA, a tablet, a laptop, a camera, a tracker, a watch, a wearabledevice, etc.). In some embodiments, the computing device 1300 may be anon-mobile device (e.g., a desktop computer or another type of clientdevice). Further, the computing device 1300 may be a server device thatincludes cloud-based processing and storage capabilities.

As shown in FIG. 13, the computing device 1300 can include one or moreprocessor(s) 1302, memory 1304, a storage device 1306, input/outputinterfaces 1308 (or “I/O interfaces 1308”), and a communicationinterface 1310, which may be communicatively coupled by way of acommunication infrastructure (e.g., bus 1312). While the computingdevice 1300 is shown in FIG. 13, the components illustrated in FIG. 13are not intended to be limiting. Additional or alternative componentsmay be used in other embodiments. Furthermore, in certain embodiments,the computing device 1300 includes fewer components than those shown inFIG. 13. Components of the computing device 1300 shown in FIG. 13 willnow be described in additional detail.

In particular embodiments, the processor(s) 1302 includes hardware forexecuting instructions, such as those making up a computer program. Asan example, and not by way of limitation, to execute instructions, theprocessor(s) 1302 may retrieve (or fetch) the instructions from aninternal register, an internal cache, memory 1304, or a storage device1306 and decode and execute them.

The computing device 1300 includes memory 1304, which is coupled to theprocessor(s) 1302. The memory 1304 may be used for storing data,metadata, and programs for execution by the processor(s). The memory1304 may include one or more of volatile and non-volatile memories, suchas Random-Access Memory (“RAM”), Read-Only Memory (“ROM”), a solid-statedisk (“SSD”), Flash, Phase Change Memory (“PCM”), or other types of datastorage. The memory 1304 may be internal or distributed memory.

The computing device 1300 includes a storage device 1306 includesstorage for storing data or instructions. As an example, and not by wayof limitation, the storage device 1306 can include a non-transitorystorage medium described above. The storage device 1306 may include ahard disk drive (“HDD”), flash memory, a Universal Serial Bus (“USB”)drive or a combination these or other storage devices.

As shown, the computing device 1300 includes one or more I/O interfaces1308, which are provided to allow a user to provide input to (such asuser strokes), receive output from, and otherwise transfer data to andfrom the computing device 1300. These I/O interfaces 1308 may include amouse, keypad or a keyboard, a touch screen, camera, optical scanner,network interface, modem, other known I/O devices or a combination ofsuch I/O interfaces 1308. The touch screen may be activated with astylus or a finger.

The I/O interfaces 1308 may include one or more devices for presentingoutput to a user, including, but not limited to, a graphics engine, adisplay (e.g., a display screen), one or more output drivers (e.g.,display drivers), one or more audio speakers, and one or more audiodrivers. In certain embodiments, I/O interfaces 1308 are configured toprovide graphical data to a display for presentation to a user. Thegraphical data may be representative of one or more graphical userinterfaces and/or any other graphical content as may serve a particularimplementation.

The computing device 1300 can further include a communication interface1310. The communication interface 1310 can include hardware, software,or both. The communication interface 1310 provides one or moreinterfaces for communication (such as, for example, packet-basedcommunication) between the computing device and one or more othercomputing devices or one or more networks. As an example, and not by wayof limitation, communication interface 1310 may include a networkinterface controller (“NIC”) or network adapter for communicating withan Ethernet or other wire-based network or a wireless NIC (“WNIC”) orwireless adapter for communicating with a wireless network, such as aWI-FI. The computing device 1300 can further include a bus 1312. The bus1312 can include hardware, software, or both that connects components ofcomputing device 1300 to each other.

In the foregoing specification, the invention has been described withreference to specific example embodiments thereof. Various embodimentsand aspects of the invention(s) are described with reference to detailsdiscussed herein, and the accompanying drawings illustrate the variousembodiments. The description above and drawings are illustrative of theinvention and are not to be construed as limiting the invention.Numerous specific details are described to provide a thoroughunderstanding of various embodiments of the present invention.

The present invention may be embodied in other specific forms withoutdeparting from its spirit or essential characteristics. The describedembodiments are to be considered in all respects only as illustrativeand not restrictive. For example, the methods described herein may beperformed with less or more steps/acts or the steps/acts may beperformed in differing orders. Additionally, the steps/acts describedherein may be repeated or performed in parallel to one another or inparallel to different instances of the same or similar steps/acts. Thescope of the invention is, therefore, indicated by the appended claimsrather than by the foregoing description. All changes that come withinthe meaning and range of equivalency of the claims are to be embracedwithin their scope.

What is claimed is:
 1. A system comprising: one or more memory devicescomprising a plurality of digital images depicting an object frommultiple viewpoints; and one or more server devices configured to causethe system to: generate a plurality of feature representations by:extracting feature maps from digital images of the plurality of digitalimages; and lifting features from the feature maps, wherein each featurerepresentation from the plurality of feature representations correspondsto a particular viewpoint from the multiple viewpoints; generate aplurality of aggregated feature representations by concurrentlyaggregating feature representations belonging to subsets of viewpointsfrom the plurality of feature representations; and generate athree-dimensional (3D) voxel feature representation of the object byrecurrently aggregating the plurality of aggregated featurerepresentations.
 2. The system of claim 1, wherein the one or moreserver devices are configured to select the subsets of viewpoints byrandomly selecting a threshold number of viewpoints from the multipleviewpoints.
 3. The system of claim 1, wherein the one or more serverdevices are configured to generate the plurality of aggregated featurerepresentations by pooling feature representations belonging to thesubsets of viewpoints from the plurality of feature representations. 4.The system of claim 1, wherein the one or more server devices areconfigured to recurrently aggregate the plurality of aggregated featurerepresentations utilizing a gated recurrent unit (GRU).
 5. The system ofclaim 1, wherein the one or more server devices are configured torender, for display, a 2D view depicting the object from a targetviewpoint by utilizing the 3D voxel feature representation.
 6. Thesystem of claim 1, wherein the one or more server devices are configuredto: learn a plurality of convolutional transformation kernels utilizingcamera pose information for the plurality of digital images; andgenerate the plurality of feature representations by: generating aplurality of lifted feature representations; and applying convolutionaltransformation kernels, from the plurality of convolutionaltransformation kernels that correspond to particular digital images, tothe lifted feature representations to generate transformed featurerepresentations.
 7. The system of claim 6, wherein the one or moreserver devices are configured to generate the plurality of aggregatedfeature representations by pooling transformed feature representationsbelonging to the subsets of viewpoints from the transformed featurerepresentations.
 8. A non-transitory computer-readable medium storinginstructions that, when executed by at least one processor, cause acomputing device to: generate lifted feature representations of anobject from a plurality of two-dimensional (2D) digital images depictingthe object from multiple viewpoints, each of the lifted featurerepresentations corresponding to a particular viewpoint from themultiple viewpoints; learn convolutional transformation kernels for theviewpoints utilizing camera pose information from the 2D digital images;generate transformed feature representations by applying theconvolutional transformation kernels to the lifted featurerepresentations; generate a three-dimensional (3D) voxel featurerepresentation utilizing the transformed feature representations; andrender, for display, a 2D view depicting the object from a targetviewpoint utilizing the 3D voxel feature representation and aconvolutional transformation kernel for the target viewpoint.
 9. Thenon-transitory computer-readable medium of claim 8, further comprisinginstructions that, when executed by the at least one processor, causethe computing device to learn the convolutional transformation kernelsby applying one or more 3D convolutional layers on the camera poseinformation for a given 2D digital image.
 10. The non-transitorycomputer-readable medium of claim 8, further comprising instructionsthat, when executed by the at least one processor, cause the computingdevice to generate the lifted feature representations by: extractingfeature maps from the 2D digital images utilizing a 2D U-Net; andlifting features from the feature maps utilizing the camera poseinformation for the 2D digital image.
 11. The non-transitorycomputer-readable medium of claim 8, further comprising instructionsthat, when executed by the at least one processor, cause the computingdevice to generate the transformed feature representations by performinga 3D convolution operation between a respective convolutionaltransformation kernel and lifted feature representation pair.
 12. Thenon-transitory computer-readable medium of claim 8, further comprisinginstructions that, when executed by the at least one processor, causethe computing device to render the 2D view by: utilizing theconvolutional transformation kernel from the target viewpoint with the3D voxel feature representation to sample a frustum feature; andrendering the 2D view by utilizing a neural renderer on the frustumfeature.
 13. The non-transitory computer-readable medium of claim 8,further comprising instructions that, when executed by the at least onprocessor, cause the computing device to: generate the lifted featurerepresentations by: sampling a plurality of 2D digital image patchesfrom the 2D digital images; extracting feature maps from the pluralityof 2D digital image patches; and lifting features from the feature maps.14. In a digital medium environment of computational graphics, acomputer-implemented method comprising: generating a 2D view from a 3Dvoxel feature representation of an object to depict the object from atarget viewpoint by: sampling a frustum feature utilizing the 3D voxelfeature representation and a convolutional transformation kernel learnedfrom the target viewpoint; determining a lower-dimension frustum featurefrom the frustum feature by reducing a dimensionality of the frustumfeature; sampling a set of frustum feature patches from thelower-dimension frustum feature; and rendering a 2D digital image forthe 2D view by applying a neural renderer to the set of frustum featurepatches.
 15. The computer-implemented method of claim 14, furthercomprising: generating a transformed voxel feature by applying theconvolutional transformation kernel from the target viewpoint on the 3Dvoxel feature representation; and sampling the frustum feature from thetransformed voxel feature.
 16. The computer-implemented method of claim14, further comprising reducing the dimensionality of the frustumfeature utilizing average feature pooling on a depth dimension of thefrustum feature.
 17. The computer-implemented method of claim 14,further comprising: sampling the set of frustum feature patches from thelower-dimension frustum feature utilizing stochastic sampling; andrendering the 2D digital image for the 2D view by: utilizing the neuralrenderer to render individual image patches from the set of frustumfeature patches; and blending the individual image patches while usingoverlaps corresponding to the set of frustum feature patches.
 18. Thecomputer-implemented method of claim 14, further comprising generatingthe 3D voxel feature representation by: sampling a plurality oftwo-dimensional (2D) digital image patches from a plurality of 2Ddigital images depicting the object from multiple viewpoints; generatingfeature representations for the multiple viewpoints by extractingfeatures from the plurality of 2D digital image patches; and aggregatingthe feature representations generated from the plurality of 2D digitalimage patches.
 19. The computer-implemented method of claim 18, furthercomprising: learning convolutional transformation kernels utilizingcamera pose information for each of the multiple viewpoints; generatingtransformed feature representations by applying the convolutionaltransformation kernels to the feature representations by viewpoint; andgenerating the 3D voxel feature representation utilizing the transformedfeature representations.
 20. The computer-implemented method of claim19, further comprising generating the 3D voxel feature utilizing thetransformed feature representation by: generating a plurality ofaggregated feature representations by concurrently aggregatingtransformed feature representations belonging to subsets of viewpointsfrom the plurality of transformed feature representations; andrecurrently aggregating the plurality of aggregated featurerepresentations utilizing a gated recurrent unit (GRU).